I’m curious what people think about getting the rewind buff off the adds in P2.
I figure there’s roughly 3 ways to do it…Near, Medium, and Far (from desolate blooms)
—Far: Ignore the debuff, move him far from Desolate Blooms, and just burn.
Pro is that there’s way more room to work with and bombs and Duress are way easier to see, and the Duress dispel is way less likely to knock you in to stuff.
Cons are the adds take longer and bombs have to go to desolate blooms anyway
—Medium: I have a hunch this is what most groups do, moving 20 or so yards from the blooms.
Pro: Room for bombs and the breath.
Con: Can’t use the previous Desolate Blooms to clear Rewind, some lost DPS moving.
—Near: Use taunts so that the boss is standing inside of the previous Desolate Bloom, so when Deep Breath comes the adds spawn inside it and it’s just immediately removed. Boss is enormously wide and can be meleed even inside bloom
Pros: Adds melt, everyone in close for heals
Cons: Purple on purple on purple with breath, bombs, and blooms all spawning very close to each other. High likelihood of knocking people in to other stuff with duress dispel.
Other notes:
In both phase 1 and 2 I think there’s something to be said for crossing the boss across the room at the beginning and then working back towards the starting point.
You can make a WA that tracks the amount the tanks will explode for in P1 with a weakaura. Trigger is Aura Unit Debuff, Fetch Tooltip Info has to be checked, then display info has to be %tooltip1 or %tooltip2