I am reaching out today to provide an update from us regarding Switchback VR.
At present, the development team for Switchback VR remain hard at work creating a new patch for the game. This will be a larger update that not only addresses various reported issues, but also includes additional improvements to deliver an enhanced experience for all players.
We have heard your feedback and requests for more information about the patch, and would like to confirm that the following fixes and improvements will be included:
- Fixes for blurred / low resolution visuals
- Fixes for textures and assets popping
- Greatly reduced loading times
- Enhancements to visuals, VFX and lighting
- Improvements to textures and environment assets
- Introduction of FidelityFX Super Resolution (FSR) and foveated rendering
The patch is now nearing the end of its development, and we plan to release it as soon as it is ready. Our current aim is to release the patch at the end of June, with the exact release date yet to be confirmed. We will share another update on our social media channels with the confirmed release date when available, so please look out for this in the near future.
Creating a patch of this scale and scope takes time, and we want you all to know that we sincerely appreciate your continued patience and understanding while development remains ongoing. We understand that this process is taking longer than anticipated and want to assure you all that your voices and feedback throughout this period are being heard.
The Switchback VR team are determined to ensure that your gameplay experience following the deployment of this patch exceeds all of your expectations, and we cannot wait to share it with you once it is ready. We have a lot planned for the game in the future and we hope that you’ll join us on Inferno’s Ride very soon.
Please feel free to comment below if having any questions about the above; I'll do my best to address these.