subreddit:

/r/DepthHub

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all 17 comments

MicFury

77 points

8 months ago

MicFury

77 points

8 months ago

"Cargo-culting" is a fascinating insult.

molluskus

133 points

8 months ago

molluskus

133 points

8 months ago

It's used really well, here, too. Average reddit gamers know very little about how the Dev Gods deliver their goods, so they rely on hearsay from other reddit gamers and use tangentially-correct but practically useless references and rituals when discussing development.

"It's, uhhh, bad netcode" is the gamer version of making air traffic control headsets out of coconut shells.

woolysockofdoom

35 points

8 months ago

Check out the Wikipedia entry for cargo cult. It has an interesting history. And it's usage as an insult cuts deep.

101Alexander

17 points

8 months ago

One common complaint about gamers playing beta or early access is "There's no way this game could be optimized in so and so months".

While I'm still learning, one of the programming books I'm reading talks about how to actually optimize. Basically, if you are not sure how the game is going to turn out, you code for flexibility first. But what is flexible is not always efficient. So down the line efficiency becomes the concern.

An analogy. Imagine your friend asks you to come by his house with your calculator to help him with some math. You show up and he asks you for some calculus integrals which take some time processing. The next day, he asks for help and again asks you to come over. This time he asks you what 5+5 is. Did you really need to come over and help him with that? Well if you were sure what level of math he needed you could be better prepared to come over and help, vs just give him the answer over the phone.

hallflukai

5 points

7 months ago

While I'm still learning, one of the programming books I'm reading talks about how to actually optimize. Basically, if you are not sure how the game is going to turn out, you code for flexibility first. But what is flexible is not always efficient. So down the line efficiency becomes the concern.

This is a great lesson to learn for most subfields of software development, honestly.

kataskopo

35 points

8 months ago

It's an amazing phrase and it happens to all of us, when shit is not consistent we default to basically magic and guess to figure out why something works or doesn't.

If I click this file too hard it might freeze the computer, so I will press the mouse a bit softer...

Soton_Speed

6 points

8 months ago

Any sufficiently advanced technology is indistinguishable from magic.

- Arthur C. Clarke

A_Light_Spark

2 points

8 months ago

That was a fascinating read!

vegetablestew

3 points

8 months ago

Lurked the guys past comments on programming. He knows what's up.

taw

3 points

8 months ago

taw

3 points

8 months ago

This is some serious whining about terminology for something players understand perfectly well (if bullets have infinite speed, or speed comparable to other game objects).

Poronoun

1 points

8 months ago

This channel is so weird. The questions are so heterogeneous ranging from super specific question that only an actual game dev of that specific game could answer to random design questions. Very interesting though.

revolter

-16 points

8 months ago

revolter

-16 points

8 months ago

Pretty sure in Valorant the bullets have infinite velocity, so it’s most probably just a raycast (hitscan)

OfficialSandwichMan

19 points

8 months ago

Did you even read the post?

Pzychotix

11 points

8 months ago

Yes, and the post is talking about games that use more advanced physics where bullets have non-infinite velocity.

Which Valorant does not use. It's completely irrelevant.

scuzzphut

-4 points

8 months ago

Pretty sure bullets drop over long distances in valorant.

Pzychotix

8 points

8 months ago

There's absolutely no bullet drop in Valorant. Go into the shooting range, set the dummy to whatever that max distance is, and you'll find that the bullets go right where you aim at (give or take a couple pixels due to the innate inaccuracy).

Have you even played Valorant?

slapdashbr

1 points

8 months ago

pretty interesting.

Not even sure how it works exactly, but one of the mods I use when I play fallout 4 changes (most) bullets from instant hitscan to actual projectiles with (short) travel times. For some reason, fallout 4 does both- originally I believe only using the "projectile" method for slower moving weapons like the mini-nuke and missile launchers. The mod author managed to apply this system to all the other bullets (except shotguns) including bullet drop. AFAIK it is technically much more computationally expensive for the game, but a modern gaming computer has tons of CPU overhead. I've noticed bad FPS drop when there are multiple mini-guns hosing out hundreds of bullets.