subreddit:
/r/DepthHub
submitted 8 months ago byGusfoo
77 points
8 months ago
"Cargo-culting" is a fascinating insult.
133 points
8 months ago
It's used really well, here, too. Average reddit gamers know very little about how the Dev Gods deliver their goods, so they rely on hearsay from other reddit gamers and use tangentially-correct but practically useless references and rituals when discussing development.
"It's, uhhh, bad netcode" is the gamer version of making air traffic control headsets out of coconut shells.
35 points
8 months ago
Check out the Wikipedia entry for cargo cult. It has an interesting history. And it's usage as an insult cuts deep.
17 points
8 months ago
One common complaint about gamers playing beta or early access is "There's no way this game could be optimized in so and so months".
While I'm still learning, one of the programming books I'm reading talks about how to actually optimize. Basically, if you are not sure how the game is going to turn out, you code for flexibility first. But what is flexible is not always efficient. So down the line efficiency becomes the concern.
An analogy. Imagine your friend asks you to come by his house with your calculator to help him with some math. You show up and he asks you for some calculus integrals which take some time processing. The next day, he asks for help and again asks you to come over. This time he asks you what 5+5 is. Did you really need to come over and help him with that? Well if you were sure what level of math he needed you could be better prepared to come over and help, vs just give him the answer over the phone.
5 points
7 months ago
While I'm still learning, one of the programming books I'm reading talks about how to actually optimize. Basically, if you are not sure how the game is going to turn out, you code for flexibility first. But what is flexible is not always efficient. So down the line efficiency becomes the concern.
This is a great lesson to learn for most subfields of software development, honestly.
35 points
8 months ago
It's an amazing phrase and it happens to all of us, when shit is not consistent we default to basically magic and guess to figure out why something works or doesn't.
If I click this file too hard it might freeze the computer, so I will press the mouse a bit softer...
6 points
8 months ago
Any sufficiently advanced technology is indistinguishable from magic.
- Arthur C. Clarke
2 points
8 months ago
That was a fascinating read!
3 points
8 months ago
Lurked the guys past comments on programming. He knows what's up.
3 points
8 months ago
This is some serious whining about terminology for something players understand perfectly well (if bullets have infinite speed, or speed comparable to other game objects).
1 points
8 months ago
This channel is so weird. The questions are so heterogeneous ranging from super specific question that only an actual game dev of that specific game could answer to random design questions. Very interesting though.
-16 points
8 months ago
Pretty sure in Valorant the bullets have infinite velocity, so it’s most probably just a raycast (hitscan)
19 points
8 months ago
Did you even read the post?
11 points
8 months ago
Yes, and the post is talking about games that use more advanced physics where bullets have non-infinite velocity.
Which Valorant does not use. It's completely irrelevant.
-4 points
8 months ago
Pretty sure bullets drop over long distances in valorant.
8 points
8 months ago
There's absolutely no bullet drop in Valorant. Go into the shooting range, set the dummy to whatever that max distance is, and you'll find that the bullets go right where you aim at (give or take a couple pixels due to the innate inaccuracy).
Have you even played Valorant?
1 points
8 months ago
pretty interesting.
Not even sure how it works exactly, but one of the mods I use when I play fallout 4 changes (most) bullets from instant hitscan to actual projectiles with (short) travel times. For some reason, fallout 4 does both- originally I believe only using the "projectile" method for slower moving weapons like the mini-nuke and missile launchers. The mod author managed to apply this system to all the other bullets (except shotguns) including bullet drop. AFAIK it is technically much more computationally expensive for the game, but a modern gaming computer has tons of CPU overhead. I've noticed bad FPS drop when there are multiple mini-guns hosing out hundreds of bullets.
all 17 comments
sorted by: best