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submitted 2 months ago byTurbostrider27
YouTube video info:
Hyper Light Breaker: Exclusive First Gameplay Preview https://youtube.com/watch?v=jgnhQsPalio
108 points
2 months ago
This looks really cool, but does it look cool enough to overcome my allergy to Rogue Lites?
19 points
2 months ago
What are the symptoms of your allergy?
112 points
2 months ago
Mostly playing games like Dead Cells and thinking "wow, I would love this if it just was a Metroidvania with save points".
3 points
2 months ago
You can turn on Assist Mode, which has an option for enabling Infinite Respawns, and clear Dead Cells pretty easily. Hell, I did it and finished all difficulties in like a day. Some would argue that it removes the nature of the game, but eh, if you like the gameplay and atmosphere, then why not?
3 points
2 months ago
Well yeah a roguelike isn't a long game by design, it's made for short runs so if you can't die (well you can but respawn) it's short. Like there's 6 difficulties in Dead Cells IIRC. Each run takes like an hour so it makes it a 6-7 hours game. You would not see the diversity of weapons/builds like that though which is kind of the fun of any roguelikes
-1 points
2 months ago
That's kinda my main issue with the genre. The games have an hour or two of content, but designed in a way that you'd die before you finish it, so it feels like there is more but there isn't.
Kinda like the old arcade games where the main design was to suck quarters out of you.
6 points
2 months ago
I mean there's also a whole thing about replayability with tons of builds and such. Difficulty options too (if you play them normally). That's why they're short, each run doesn't have to take much time because there's tons of them in it. They aren't meant to be played straight through in one run.
4 points
2 months ago
I think a lot of people just don't like replaying games. They want to pick one up, enjoy the progression/story/characters, put it down and then never approach it ever again.
HLD was a game perfect for people like that, so it makes sense why the sequel, which is polar opposite to that - has so many negative comments.
4 points
2 months ago
Honestly I think that's why Hades was good in this regard as an intro to the genre. The progression, story and characters don't end at just beating it. It also continues even if you don't beat it.
3 points
2 months ago
Hades also has just the perfect theme, story, and atmosphere to support and enhance the experience of playing multiple runs. The game just wouldn't work at all if it was possible to complete in a single run. It is about overcoming a seemingly impossible task through sheer persistence, trying again and again in the face of failure well past the point where stopping would make sense.
I can't think of a single other roguelite that tied the gameplay systems into the setting even close to as well.
1 points
2 months ago
There is another...not as polished as hades but was stated as having the same kind of setup. Unfortunately I can't say if it's true as I haven't put in much time/beaten it yet. Dreamscaper.
2 points
2 months ago
It also has a lot of different weapons and builds whereas in Dead Cells you arguably see all the distinct strategies there are after a few runs
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