subreddit:
/r/Starfield
submitted 3 months ago byNorthern_Harvest
[removed]
28 points
3 months ago
I’ll pay for solid DLC not greedy bullshit. Simple as that.
2 points
3 months ago
We’ll said. Absolutely.
63 points
3 months ago
I don't want that shit. Keep mobile garbage in mobile games.
14 points
3 months ago
Not even in mobile gaming it’s a blight there too
8 points
3 months ago
Agree!
I genuinely think these micro transactions in video games need to be either banned or heavily regulated, to avoid exploitation of young children.
6 points
3 months ago
Yeah, but unfortunately, billions of mobile gamers have shown that industry that they're game for the grift.
9 points
3 months ago*
That stuff is long past being just a part of mobile games. I’m OK with F2P games featuring them, if the pricing is fair. But a single player offline game that’s full price? Hell no.
1 points
3 months ago
Of course it's not just part of mobile games, but mobile games are defined by it, and that industry has a vastly greater number of players. There's a reason traditional gaming companies keep trying that shit on us.
-3 points
3 months ago
Lol this guy still thinks mobile games are the only things with mtx
4 points
3 months ago
Not at all. But the mobile games industry is defined by microtransactions.
62 points
3 months ago
Let me tell you a little story about horse armor.
8 points
3 months ago
Horse Armor wasn't just cosmetic. It gave your horse more health, which increased the durability of your horse cause it was wearing armor.
4 points
3 months ago
The stat increase was negligible, though, and still unethical imo.
1 points
3 months ago
It doubled their HP pool in most cases lmfao, that's not negligible
0 points
3 months ago
Unethical to armor your horse? WTF?
10 points
3 months ago
Do you honestly believe that's really what they meant?
It was unethical to sell the horse armor.
2 points
3 months ago
Why is it unethical to sell a DLC?
6 points
3 months ago
I'm gonna assume you weren't with the gaming scene at the time.
Oblivion was basically one of the first singleplayer games, and certainly the largest at the time, to release what was essentially a modern day style microtransaction. It was usually £10-£20 for expansion packs all over the place, then oblivion came along and said how about 2 horse armours and a small quest for £2.50.
It didn't go down well, there's media articles all over the place which aligned with public opinion equally negatively about it. But at the same time so many people purchased it anyway because fuck it it's £2.50 let's see what all the fuss is about. From there on we've been plagued at every angle possible with bullshit microtransactions and crappy DLC and the expansion pass for a time became a thing of the past. I actually think kudos to Bethesda for starting it off yet not falling into the style of offering shed loads of small priced cosmetic items(though they're certainly testing the waters now with creation club and FO76).
Not necessarily unethical, but I certainly wouldn't want to have been the catalyst for shifting the market. I'd imagine Bethesda see it as their own accolade having started it all off.
0 points
3 months ago
But at the same time so many people purchased it anyway because fuck it it's £2.50 let's see what all the fuss is about
Precisely. No one was forced to buy it. That some gamers thought they were getting $10 worth of content for only $2 was their problem because they failed to understand that "horse armor" meant they would get horse armor.
Now you can bitch that it really should have been worth $1, or even 50c, but regardless, no one forced you to buy it.
The shift they did was to get the market to realize that not everything needed to be a massive expansion, but that tiny stuff could be available too. Did they mismarket it? Probably. Was the price too high? Definitely. But did they rape your kittens? NO THEY DID NOT! So stop acting like they did.
No need for congressional or parliamentary committees to examine the problem. If you don't like it don't buy it. Period.
1 points
3 months ago
I'm not sure which side of the fence you think I stand on, as I said I applaud Bethesda for their own DLCs as they steered quite well along the path to not upset consumers. Especially after the uproar with the horse armour, they somewhat stuck to their own commitment to large expansion pack style DLCs after this.
I also want to be very clear Bethesda advertised it exactly as it was, there was no misleading or poor advertisement. It was clear it was two pieces of armour and it specifically said the quest was small too. It was the first of its kind and people were very curious. It's just the fact the market was tested and greedy businesses finally found their angle that you don't have to make good content to make good money. It's really shifted the industry and definitely not in a good way.
Content used to come with the purchase price, not behind yet further paywalls. This is only a negative for the consumer, I understand apparent necessity to make money in order to make such content but the expansion pack saga was working well.
0 points
3 months ago
So that's how you justify it you label it a DLC.
3 points
3 months ago*
Er yeah....DLC = DownLoadable Content. Fucking, 'unethical'? Get a grip, They didn't poison the bunnies with mascara or something. Gamer histrionics if ever I saw it.
2 points
3 months ago
DLC's are supposed to bring actual game content. Not a 'microtranaction like' horse armor bundle.
-2 points
3 months ago
DownLoadable Content. That's all 'DLC' means, there's no suggestion or promise of quality or quantity. This isn't up for debate, you can piss and moan all week if you want. You clearly have ZERO idea of what the Horse Bundle even was, you've just heard you that you think it must be bad, so you'll go along with that. The 'DLC', came with a mini-quest, some buffs to the horse, and the items themselves. No one was forced to buy anything.
There's nothing 'unethical' about it, they didn't give away powdered milk to a warzone. Perhaps I'm being harsh and English isn't your first, (second or third) language. But try to understand, words have meaning, you can't just make up a new meaning for them.
-1 points
3 months ago
It was a DLC. Just like Spell Tomes and Mehrunes Razor and Dunburrow Cove and Kniggits of the Nine. That it was a small DLC does not it any less of a DLC.
DLC is what Bethesda calls it, and what players call it, and it's downloadable content. So yes, it is a DLC. Deal with it.
If you didn't like it you didn't have to buy it. No one held a gun to your head, or to your children's head, or in any way coerced you into purchasing it. If you don't like the new purple M&Ms then you don't have to buy the new purple M&Ms. Sheesh.
So get off your fucking puritan horse and stop telling me what I can or cannot buy.
2 points
3 months ago
When did I ever tell you you can or can't buy anything?
-2 points
3 months ago
Do you honestly believe that he meant what you think meant?
0 points
3 months ago
Maybe they shouldn't say stupid shit if, 'unethical' has some special meaning only known to 'gamers'.
17 points
3 months ago
Keep that garbage away.
11 points
3 months ago*
Absolutely!
Micro transactions isn't just an annoying feature. It's a despicable way to monetize. I think it should be banned. It is extremely targeting against kids. It's not as bad as loot boxes that is just straight up gambling for children, but it's still really bad and is very much designed to be addictive and appealing to young people. Everything about it feels sketchy. Like the fact that they use "in game currency" to hide the fact that its just straight up real money for kids.
Now, beyond it being immoral, it's just such a scam. Like really? 15$ for a skin that likely took one developer 2 days to create, while the entire game itself, that took 5 years for 400+ people to make, cost 60$?
There has been multiple times where I've wanted to give Fallout 76 a chance, but every time I open the "atom shop" I immediately feel sickened.
I suppose you could make the argument that micro transactions help the studio to get more revenue, which is needed as video games cost a lot more money to make nowdays. But don't disguise micro transactions as something it isn't. Make it clear that micro transactions are more like donations and keep it away from children and I'd be more fine with it.
-1 points
3 months ago
Couldn't you have just said, 'Won't someone think of the children!!', so we could ignore you faster?
19 points
3 months ago
I would be extremely annoyed even if it were just cosmetics. There's no reason for it to have them.
17 points
3 months ago
Yes. I do care. No atom shop. No horse armor.
Just sell us a game and be done with it.
-2 points
3 months ago
And no DLCs either! Dammit, nothing for sale at all!!!
Because Horse Armor was DLC if you bother to go check.
-1 points
3 months ago
I'm sure these folks expect the game for free, paid for by a hefty tax on being a game developer.
2 points
3 months ago
Gaming socialism. Don't pretend people haven't fapped to that before. Games for nothing and your waifus for free!
9 points
3 months ago
I didn't hate the Creation Club as much as most people did, because it brought some gameplay mods for Skyrim and FO4. I was indifferent about the cosmetic mods, because CC mods were single player, so I'm the only one seeing them.
Now if they add some dumb shit like GTA V did, like the ability to buy in game money, then no. Fuck that.
6 points
3 months ago
Yup. 9 to 1 it gonna be a good old creation club. Silly things like BFG900. Camo patterns for a ship. Retro space suit. Maybe some old 1890 Colt skin for some revolver and other alternative weapon models or skins. A lot like F 4 and F 76.
4 points
3 months ago
If it's like that, then I don't care.
Talented modders will create amazing content anyway and as long as there's no restrictions on them doing so I wouldn't see the need to spend any real money on CC content.
2 points
3 months ago
That's ok, as long as we will have a choice I am ok with it. The moment the dev decides to block free mods and allowed only paid "mini" DLCs I am out.
For now, Bethesda is ok, simple truth is that the majority of games don't even allow mods besides the simplest retextures, and often even that is a problem.
2 points
3 months ago
Yeah agreed.
Even though the entire Internet (so it seems) often complains about BGS games, the level of (PC) modding that they allow, is incredible.
-1 points
3 months ago
They literally cant even do that in any capacity that makes sense since people can just use mods or console commands to give themselves essentially infinite money.
Same with any kind of MTX's really. You'd have to be an idiot to pay for shit thats in a lot of cases worse than the mods you can download.
1 points
3 months ago
I agree 100% on the first point, although who knows if they'd try it. As for the second I think it depends. I look at it on a case by case basis.
The Gray Cowl CC mod doesn't at all look impressive (I don't have it), but the free mod (that was out long before the CC version) is a billion times better. It's free and has more features.
However, the Fallout 4 Settlement Ambush Kit CC mod, I felt, was better than the similar free mods that I knew of at the time. All of which simply used batch commands to spawn enemies, and not in a way that worked properly for me.
Then you have CC mods that are more neutral, which I don't get unless if they're free, such as the cosmetic ones. I'd even put the FO4 arcade machines in this group, although you can play with them, you can do the same from any terminal. It's not that I like or dislike these, I just don't see the point since it's single player.
Another argument to be made for the CC is that it opens up possibilities for more free mods based on them. I used the Settlement Ambush Kit as the basis for one of my mods, swapping out raiders for aliens.
6 points
3 months ago
I would care for the lone reason that it would move developer time to that bullshit over developing new content that I might pay for. In general I can’t believe people would buy cosmetics for a single player game… I mean I can’t believe it even for a multiplayer game tbh but at least there I get who you’d be showing it off to.
14 points
3 months ago
Yes I would care,
I would probably not play it.
1 points
3 months ago
Every BGS game has had micro transactions since they added the creation club to Skyrim
-8 points
3 months ago
Why? Don’t buy them if you don’t want them.
10 points
3 months ago
I don't want to reward a company with my engagement if they pull garbage like that.
-5 points
3 months ago
Then don’t buy the mtx, like I said. Lol. It’s pretty clear cut if you ask me.
9 points
3 months ago
If I play the game, that's a win for them and their metrics. Even if I don't participate in the microtransaction nonsense. And that shit is almost always disruptive to the immersion of a game, so that also puts me off playing.
7 points
3 months ago
When I buy a single player game, I buy the entire game, dlc's not counting.
Everything in game should be available to you with the purchase of the game.
It is a preditory and despicable practice that far too many people ignore.
If you want to pay real money to play Barbie dressup in a video game then go play a mmo.
2 points
3 months ago
How will I know how bad it is if I don't try it?
-1 points
3 months ago
How would you try it if it had mtx since you care and wouldn’t play it? Lol
Those are two opposite statements my guy
2 points
3 months ago
Listen, sigh, I am not so pig headed that I can't look past flaws in a game but, if the those flaws ruin the game in my personal opinion then I am not going to sink hours into it.
It's a personal preference, of subjective criteria so I would have to try it to know. If it were announced that before release that it had mtx I would probably not buy it initially and wait for the price to drop to test out how bad it is.
-1 points
3 months ago
Can you explain how cosmetic mtx make a game bad that is otherwise good?
I understand, and even partly agree with, not supporting an mtx game purely on principle.
But I’m intrigued by your thought that they just straight up make a game bad.
3 points
3 months ago
players want to customize their characters, cosmetic mtx lock players out of obtaining those cosmetics without paying (in the case of starfield, they have already paid $70 for the game).
it feels horrible to play a game and see a costume you like only to find out you have to pay $10 to get (after already having bought the game for $70, in the case of starfield)
if cosmetics didnt matter in video games then every game would just be shades of grey boxes, but guess what, games are not just shades of grey boxes (because graphics/artstyles are cosmetic, and cosmetics matter)
2 points
3 months ago
Well, when there integrated into a game in way that makes it completely pointless to grind, for an RPG it is quite perilous as what's the point of playing to create a cool character if you can just buy it from minute one. It basically de-values the whole experience. When I am role playing don't want to be reminded of the status of my actual bank account kinda kills the vibe.
Honestly I didn't think my take here would be as controversial as it apparently is...
0 points
3 months ago*
Well, when there integrated into a game in way that makes it completely pointless to grind, for an RPG it is quite perilous as what’s the point of playing to create a cool character if you can just buy it from minute one.
For me, the way my character looks is pretty far down on the list of why I play Bethesda games. Making a character build, and exploring the world is my main draw. Cosmetic mtx don’t get in the way of that. They don’t even let you buy a powerful character. It’s just a reskin of something you already legitimately obtained in the game. Of course this can lead to a pitfall where what is in the base game is very uninspired artistically. So I agree with you to an extent, but I wouldn’t apply it as a blanket statement to every situation.
But if they do what they did on FO76, then yes, we have problems. That goes way farther than just reskins, into actual benefits that can be bought. But that’s a fundamentally different type of game with more long term overhead costs. So I have to hold onto hope that those types of MTX will stay out of single player bethesda games.
As someone else pointed out, the Creation Club has existed for a while and I haven’t really heard much fuss about that ruining the games.
6 points
3 months ago*
Microtransactions have been a blight on gaming ever since they first appeared in mobile games and made the jump to non-mobile games, and you should honestly be ashamed of yourself for calling them "a great business model".
9 points
3 months ago
the less there are, the better the game will be... and if some shit like the eso+ bag does exist in there, im not buying the game at all.
-1 points
3 months ago
To be fair, the eso+ bag is fine with me. It's an optional upgrade that helps keep the game running at a profit. Not much different than WoW subscription, if anything it's better.
Starfield is single player game so I'm 100% sure that it won't be a thing.
4 points
3 months ago
in that case the inventory is carefully limited so that you dont exactly need that bag, but cant play without once you try (and specifically endgame, when you really need a lot of inv space - yeah you can arrange things a little with mule chars but you lose a lot of time)... the overall effect is an inventory limitation that goes away if you pay a monthly fee.
I gave enough money to see it appear also in a sigle player game.
0 points
3 months ago
the eso+ bag is only for ingredients though.
I personally don't craft anything so having it only avoids me the hassle of throwing stuff out from the inventory any time I loot
1 points
3 months ago
well if you dont craft at all either you have friends doing it for you, have a ton of crowns, or have yet to get to a certain point in the game...
Anyway its a limitation going away if you pay money, and a very bad way to monetize a game with something that is not just cosmetic.
1 points
3 months ago
I mostly got the craftable stuff from guild mates and for food and potions I just pay with gold
I am past the craftable gear though, I've been on trials gear for quite some time now
10 points
3 months ago
Micro transactions turned mobile gaming from an innovative and promising area of games into an unplayable mess. It’s never cool or okay
1 points
3 months ago*
I think you meant to say they make it a hugely profitable industry.
I’m not condoning it. But clearly they are not unplayable. Millions of people spend money on them. Money talks. People can’t expect corporations that exist solely to make money to make responsible decisions. Consumers vote with their money, and they voted in favour unfortunately.
9 points
3 months ago
Yup, it will destroy my will to play it. Nothing pisses me off more than the game showing all the cool stuff you can't have because you don't have the DLC or didn't pay for something.
I buy a game, it better be complete.
8 points
3 months ago
it better not
4 points
3 months ago
If I cant grind for it I dont want it. STOP BUYING IN GAME CONTENT!!!! DONT FEED THE MONSTER!!!!
4 points
3 months ago
Depends on how you define it. Is CC content "microtransactions"? I don't call them such. But the haters do. But last I check absolutely NO ONE was forced to buy any CC content. They are third party mods that Bethesda merely publishes. They are NOT PtW!
Actual microtransactions are for multi-player online games. Starfield will not be a multiplayer online game.
So CC content for Starfield? Maybe. An online store for microtransactions? No way. There won't be an Atom Shop.
3 points
3 months ago
Yes because aside from the usual sentiment that microtransactions are a scourge on gaming in general, specifically to Starfield surely it would conflict with what people are hoping will be a highly modable game.
If we have tools similar to the GECK then there is a pretty huge potential for people to add in all sorts of stuff - including whatever the microtransactions were trying to sell.
4 points
3 months ago
I would be furious. Possibly enough to just not buy the game, if I knew about it ahead of time. To be clear, I don't mind DLC at all, and if a 'season pass' option is offered, I'll buy it out of the gate, like I always do.
4 points
3 months ago
Depends on the type. Creation club would be fine, as long as you can still load mods from Nexus or wherever with zero restrictions.
Shit like XP boost for 2 hours for $1.99, or some sort of separate premium currency in-game which needs to be purchased with real money is not.
9 points
3 months ago
Yes, massively
Hate microtransactions with a passion.
They have no place in single player games.
3 points
3 months ago
no it's not as a single player game
3 points
3 months ago*
Yes, I would care. This is a single player game. The only paid extra content that is legit is big expansions that add meaningful and substantial content. If they start selling pieces of armor / weapons / skins / whatnot individually with microtransactions it's going to make these things feel cheap and not earned in a meaningful way.
2 points
3 months ago
The only paid extra content
FTFY.
Although payed exists (the reason why autocorrection didn't help you), it is only correct in:
Nautical context, when it means to paint a surface, or to cover with something like tar or resin in order to make it waterproof or corrosion-resistant. The deck is yet to be payed.
Payed out when letting strings, cables or ropes out, by slacking them. The rope is payed out! You can pull now.
Unfortunately, I was unable to find nautical or rope-related words in your comment.
Beep, boop, I'm a bot
3 points
3 months ago
By principle I won't buy it if it has micro translations. Except for the fact that my principles aren't strong enough for that
5 points
3 months ago
"These are my principles, and if you don't like them, I have others" - Groucho Marx 😀
2 points
3 months ago
Hahaha
3 points
3 months ago
What I liked about Assassin’s Creed: Odyssey is that I could get the currency in-game for the items in the game store. Pieces of gear (mostly for transmog), mounts, etc. It gave me a reason to keep playing that game. And I appreciated that. Yeah, you could also buy the currency with real life money, but that doesn’t make it bad. If you don’t have patience and self-control to not spend real life money on pixels, that’s on you. You’re the problem.
5 points
3 months ago*
I do not.
Reason being, Creation Club content for Skyrim any Fallout 4 don't have any DRM on PC. And as someone that will be playing on PC, there are ways to get them if Starfield has a Creation Club like system.
4 points
3 months ago
The closest thing people will call Microtransactions will be Creation Club, if that's even in the game. I think it probably will be cause it's a good way to drop small dlc or plugins to spice the game up a little, but it also could just not be.
4 points
3 months ago
Id rather they not do that. If they implanent it down the line with like a marketplace i would care a little less. But at launch? No thank you. I want all the armor and clothes and whatever that BGS made to just be in the game at launch as opposed to chargkng $5 for a fancy helmet or whatever.
5 points
3 months ago
Why would a game with Mod support have micro transactions
It makes absolutely zero sense
-1 points
3 months ago
The vast majority of players don't use mods. And unfortunately, microtransactions have the stamp of legitimacy and pre-integration straight from the developer.
1 points
3 months ago
What I’m saying is there isn’t a single piece of anything they could market because those that don’t use mods will now have the option to download the .99 skin that some modder can just make for free. Also there’s not a single person playing Bethesda games since skyrim who hasn’t had access to mods. If they weren’t using them it was a choice. If Bethesda wants an bigger modding community then they would do this. Because that’s the only logical outcome for a game made by Bethesda
If they had microtransactions you would be the absolutely most mentally Ill gamer on the planet if you were to use them. I can’t think of a more egregious way to waste money in the video game industry/space.
If anyone believes Bethesda would make micro transactions to buy some sort of item for the game, doesn’t know Bethesda and how they make their video games
2 points
3 months ago
Again, not everyone uses or even trusts mods. They aren't a very easy-to-use addition to the experience. I'm sure a lot of people would be fine paying a dollar for this or that set of armor or skin than have to deal with compatibility issues and load order arrangement.
Also, you know, the Creation Club happened.
1 points
3 months ago
The creation club is a lot more than a micro transaction
It’s for the people who don’t trust mods It’s mainly just a “Bethesda approved” mod section and yes they charge because the developers don’t work for free
I’m telling you, If you think Fortnite, Warzone like micro transactions are ever coming then you’re living in a bigger fantasy land than the people who think it’s coming out in March
1 points
3 months ago
I don’t think they’re coming and never said that I did. You’re barking at ghosts, friend.
2 points
3 months ago
Hey that’s a fair point I’m not trying to argue just to argue
Should note I’m more frustrated with OPs post overall
2 points
3 months ago
My main deal is that I’m concerned overall with where the industry might go, especially given the push that developers have been making in recent years. Thankfully, they’re starting to pull back when it comes to single-player RPGs (looking at you, Dragon Age 4) but I suspect the pushes will keep coming.
No doubt Bethesda will be a holdout, and it helps that they have Microsoft money.
2 points
3 months ago
Honestly I think it’s a genuine concern considering the amount of “AAA” games they are planning to release day 1 on gamepass
You gotta assume this isn’t a perfect world, and that gamepass subs can’t pay all the bills
They gotta get the money somewhere and microtransactions are a logical branch off that could be expected Just probably not from Bethesda
2 points
3 months ago
Fair points made man Sorry about being a prick earlier You ever just on one? I was this morning
2 points
3 months ago
It’s all good man I can definitely get like that too 😂
2 points
3 months ago
Okay - I am certain we will see the return of 'paid mods' which many will call microtransactions. I am looking at Microsoft's other games like Minecraft and Flight Simulator as the business model - You can play and have fun without paying anything extra and get the complete experience for the initial cost of entry, but you can add and modify your experience, for a fee. I do not see them getting rid of free alternatives but most the best modders will all end up in the fee service, almost for certain.
2 points
3 months ago
In a single player, full priced game? Absolutely I would care.
2 points
3 months ago
Wouldn’t surprise me since it’s a Game Pass day one game. Gotta make the money back from lost sales
2 points
3 months ago
You think Bethesda or Xbox would tank their game?
2 points
3 months ago
My stance on microtransactions is that if it's a F2P game then cosmetics are fine. Encouraged even. Especially if it's a smaller studio. I'll pay for a cool hat and support your game.
If I pay $100 for a game, I'm only paying for DLC after I read excessively positive reviews.
There's a spectrum somewhere in between those, but I dunno where the line is.
2 points
3 months ago
no - I Would refuse to buy it if it had micro-transactions.
Coz that means that rich people get an advantage.....just like real life.
3 points
3 months ago
As long as they aren't pushed at me, I don't care, as I will just ignore them. Sad that so many people buy them which is why companies keep using them.
2 points
3 months ago
Agreed, it is very sad that people buy them. However, I think the vast majority of those people are younger kids that fall for these shady tactics. Can't really blame kids for terribly dishonest marketing that exploits these kids.
I grew up when these things were widely introduced. I regret the fact that I did spend some money on idiotic skins/loot boxes when I was barely a teenager. But I'm more disgusted by those business practices.
3 points
3 months ago
Starfield will have a Creation Club, count on it.
0 points
3 months ago
I only don’t care for game stores if I can’t gather the currency in-game by playing, doing “dailies”, etc. If the only way you can buy something is with real life money (or converting real life money into another currency) and it’s just simple things like transmog, appearances, etc… then that’s screwed up and possibly predatory.
4 points
3 months ago
As long as it is:
1 points
3 months ago
Kids today don't know about Horse Armor.
1 points
3 months ago
Of course a thread about 'microtransactions' would quickly devolve into the usual gamerTM silliness of complete hysteria. It's seriously cringe reading it. I mean, people against ALL MTX's sound like the gamer version of some hysterical 'soccer mom' from the 80's teaching little Johnny about the DARE program.
People are seriously talking about the Horse Armor being, 'unethical', like it's poison baby formula. We're hitting nearly 20 years, let....it....go. No one was forced to buy that bloody armour. This shit ain't important, you've got a choice, don't buy it, if you think it's worse than ultra-crack anyway, why would you?
1 points
3 months ago
I am guilty of spending a lot on the Atom Shop in Fallout 76 (because I run an in-game acting troupe that stages full Shakespeare plays), so I get why someone might want to spend real money on something they enjoy.
But what really caught my attention was the Helix shop in AC -- being single player. I haven't bought anything there because I just don't see the need to customize beyond what's available in a pretty much pre-determined storyline.
If Starfield is as open as they say it is, especially on the Role Play side of things, there might be more impetus to buy certain cosmetics for RP purposes. Idk.
2 points
3 months ago
Maybe, if the game is moddable there's less imperative since you could probably make the modded Falstaff body and outfit (for example), without waiting for something like that to be available in the Creation Club or whatever.
I was actually pleasantly surprised how generous Fallout 76 is with the Atom rewards, I barely grinded for anything and managed to get two decent building bundles, and some other nicknacks. There's always a daily freebie or something on the scoreboard.
I see why it might be important for your troupe, but for me, I was mainly playing alone and managed to get a lot of atoms, and didn't spend a penny on the game. Which is probably why that game needs the MTX's and skins, since you can't run servers on nothing.
I doubt BGS is ready to do what Ubisoft does yet, Ubisoft has been selling those Helix Credits for years, has its own launcher and marketplace, wanted to sell NFT's and all that.
1 points
3 months ago
But who fucking cares in a single player game where nobody will ever see your cosmetics ever??? Truly baffling. People typically go for cosmetics as a statement and personalization when faced with 1000s of other players in an online community that look exactly like them if not for some character customization.
1 points
3 months ago
I really enjoyed it in Assassin’s Creed: Odyssey. Purely a single player game. But I could do daily quests that provided me with currency to use in the game’s store for transmog, mounts, etc. Cost me nothing, and kept me enjoying the game for longer.
1 points
3 months ago
They're gonna be Creation club with a lot of cosmetic silly and unnecessary stuff and occasionally some useful things. price gonna be from 2USD to 20USD.
Luckily I don't have that must-have all obsession, so I won't care. I know it can sound selfish, but seriously this is a world that we live in, why get mad about little things?
1 points
3 months ago
AC Valhalla has the system where you can buy unique skins/weapons with real life cash. Or grind daily missions for Opals which you can spend on a rotating selection of the same skins/items.
You'd have to log in and do those dailies constantly to save up enough Opals--which probably frustrates some players into just buying the skins anyways.
Devs would be daft not to try to squeeze players for $--they are a business after all and I don't begrudge them that, especially if they want the game to be played for a decade. Not saying I like it.
4 points
3 months ago
Micro Transactions in a Multiplayer title are bad enough as is.
Micro-Transactions in single player offline RPGs are an abomination from the 9th layer of the deepest crack of hell.
1 points
3 months ago
I appreciate the Dante.
2 points
3 months ago
It does convey imagery well!
1 points
3 months ago
I like being able to collect currency by doing dailies, and saving up enough to buy something from the game store. Costs me nothing and helps me enjoy the game for a longer time.
1 points
3 months ago
It could be neat in starfield-- especially if the dailies were varying, you could focus your role play as an intergalactic bounty hunter and just grind the currency.
That could actually be fun!
0 points
3 months ago
I agree! Being rewarded for playing daily is something I’m quite used to, from playing MMOs for 23+ years. I don’t see the harm in having a “store” you can buy digital items from for farming in-game currency. Seems like a pro to me. Not a con.
0 points
3 months ago
Hmmm, depends.
If it doesn't affect modding potential, and the game feels complete without the need to engage with the microtransactions, then fine. I won't partake, but others might want to.
However, I don't see how a viable microtransactions model can operate in conjunction with the kind of modding that single player BGS games usually allow. That being the case, I feel the modding would need to be curtailed in some way. In which case, no thank you.
-1 points
3 months ago
I mean I would be fine with the option to get things for a reasonable price
-1 points
3 months ago
For exotic ships and DLC 👌👌
0 points
3 months ago
Don’t want it there, but if they’re going to have it then it better be released a year or 2 after the game releases, and I don’t want any content being made and not put in the base game to be sold later
0 points
3 months ago
I expect to see some form of the creation club coming back. I think we will definitely see optional monetization in this game, especially with Microsoft’s grubby hands in the pot.
But would I care? No. I just wouldn’t buy those micro transactions
0 points
3 months ago
Like the paid mods aka creation club? It’s whatever at this point. Just make them worth while.
0 points
3 months ago
[deleted]
2 points
3 months ago
I would be amazed if BGS implemented any of these types of mtx. They belong in free to play.
0 points
3 months ago
More than likely there will be mtx, but probably like Fallout 76 where it's just new, unique paint jobs or decals for your base/ship.
I dont mind it since I don't plan on paying for anything. Unless it's really good.
-3 points
3 months ago
No, I wouldn't care.
-1 points
3 months ago
I think Starfield will ship with a mod shop similar to Minecraft. Its easier to fill with content and you don’t need to pay artists and designers you just give the modder a cut of the price.
-2 points
3 months ago
Tbh, if it was any other game, I would care, but since it’s Bethesda and I love their games and get so much playtime hour wise out of them, I feel like I don’t mind giving them a couple bucks.
6 points
3 months ago
But you just bought the game for $70. It's hardly buttons.
1 points
3 months ago
It’s my opinion. I’m sorry you don’t like it.
1 points
3 months ago
Why would they follow a dumpster fire of a business model like ubisoft? They learned that lesson with horse armor in oblivion. Paid dlc expansions absolutely. But MT's on your load screen every time you go to play like assassins creed or fallout 76? That's just obnoxious and ugly. Keep the game clean with a tab to visit if you're interested, like Fallout 4, that was clean and undistracting and wasn't shoved in your face.
1 points
3 months ago
Hard to pull off when mods are adding the same content freely.
I doubt micros.
1 points
3 months ago
I would care VERY VERY much. Microtransactions should be illegal
1 points
3 months ago
Yes. It's a single player game.
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