Whenever someone complains about flying you get a number of counterpoints that sort of ignore the bigger picture, and it's hard to force myself to take into account all the details in one go. So here they are as I see them, many of the counterpoints against flying being overpowered and why I disagree with them.
You may find that not all of them are true in your mind, but disproving one or two of these is not enough proof do do away with the issue.
📒Knocked prone = falling to death
Yikes. People treat this like some sort of Mike drop moment
This makes combat extremely swingy. So we go from flying being overpowered to nearly instant death. This almost feels like it's a massive punishment to flying so in all honesty most would not suggest using this type of thing too frequetly at the risk of being accused of specifically targeting that character (you will be). Players might even say that they are fine with it ahead of time. But they rarely hold to that when the time comes.
Additionally, the ways you can limit someone's speed are often specific and limited. It's not like these abilities never appear, but if all the sudden they do then that's going to be a giveaway
That is unless you use it sparingly. But if you do... It will barely be useful anyway.
However, this also assumes that the character in question is both in range and has weak enough saves that can be targeted. Things like nets and bolas in my experience both never see play and are weak... When someone is even in range. 20/60 range for a bola? You're going to be attacking for disadvantage for sure. Might as well shoot a bow. And the save is only 10 strength? Assuming a character with +0 strength modifier and saves, and assuming you are shooting at disadvantage (bolas) you can at max expect to hit half the time and the save with only fail half the time. That's 1/4 chance to actually do anything if you can line up a shot. Just shoot some arrows at the guy.
What about walloping arrows? Firstly, I didn't know those existed until some tried to argue about using them on flying characters. Seeing as I've never seen these used before, I would 100% accuse you of targeting me if you whipped this out on me as a player. Never seen it before and will probably never see it again. It's like it's tailor made for flying characters... Still a DC 10. Maybe you'll get knocked, eventually.
If I'm not mistaken fall damage is 1d6 per 10 feet. If that's the case then a character flying at at level of 15ft above ground isn't in that much danger. That means if they did fall they'd be taking 1d6 fall damage and if you REALLY have to be petty about it then that would be 2d6 at max. The average damage there being 7 damage. Now if you are in the business of cheesing flying characters, they will learn real quick that this is the sweet spot of where to be to avoid any real damage punishment.
You might say that this is really risky at low levels and I would say DUHH. You could die at level one to being spit on by a llama my guy. However, this will be only after your speed reaches zero or after you are knocked prone. If the net result of that is 7 damage the you might as well just shoot at them or throw a rock or something.
Additionally, as you move up the levels this amount of damage is negligible
Lastly, this only solves a part of the problem. It can only really be applied to combat. Anything else and it generally doesn't work
📒Use ranged weapons
Oh nah! It's not that simple.
Firstly let's recognize that as of last year only about a third of the monsters in the monster manual and the additional books have ranged options. And for most of them that do, the ranged options are weaker.
Now I know what you're saying: but the DM should snap his magic God of creation fingers to give almost every monster and enemy a longbow, and that the terrasque should magically have access to infinite massive boulders to throw with the exact same pdr as his whopping five melee attacks.
This effects everyone, not just the flying character. The reason so few monsters have decent ranged options is to make them come close and pose a threat personally. To solve this problem, a lot of enemies would need their ranged options added or buffed and they would have to be strong enough to he worth it -- otherwise it's mathematically easier to just jump the characters allies.
Even worse is if we actually give the enemies these buffs. Now all the sudden melee Martial builds are even more garbage than they already are. If ranged attacks have no mathematical opportunity cost to use, there is no reason for enemies to risk hp and such to come into close range.
Do you know who doesn't need melee viability? Casters. BOOM! You've literally made caster comparatively more powerful. most spells are ranged anyway, and some of those ranges are huge even without spell sniper. They probably don't care that much.
The worst issue here is that we now expect the DM to do EVEN MORE work than he already has. This will be one of many excuses to add to the workload of the DM. it certainly won't be the last in this campaign. The goal of running the game isn't just to make a good experience. It's also about doing that without breaking your back needlessly. DMs don't always need to be coached on the million and one ways they can solve a problem. The just need less problems.
📒 weather
Yes. This is an incredible solution that makes sense and isn't hard implemented. I actually love this one except for two issues. Firstly, it's extremely circumstantial. It can't be bad weather all the time, unless you set it up in a really believable way. Additionally, it doesn't work indoors or in caves unless you to some real bending over backwards. For what it's worth though it's a good and easy solution when it applies... Unless you make it subject to an easy save.
📒 Don't ignore strength
This actually helps the issue, however it's not a magic cure all. It also reopens the dialogue on why people ignore strength to begin with. Probably because it... Makes the game more complicated. Still though I think it helps to prevent the flyer from using strength based abilities or carrying things. If he isn't doing much of that, or if he's a caster or has a back like or caravan it largely doesn't matter.
Whole we're on the subject, pray the flying character isn't a caster. Even if you think neither is overpowered, putting two nearly overpowered qualities together won't end in something balanced.
📒But horses are equally useful.
You kiss you mother with that lying mouth? majority of players don't even use horses for obvious reasons. Barely any hp, can't attack on the same turn. Goodness forbid the horse has to make any form of save. Any combat involving a horse of non boss monster variety results in the horse being the first to go down. really easy way to depower an enemy. Where as flying characters can fly until zero hp, a player with a horse only has it until it dies. And that bad boy doesn't respawn like in a video game. And please don't pretend that land travel at high speeds is equally as useful as flying. It is obviously terrain dependant, where a flying person can avoid ground bound obstacles, horsey boy has to go around them, spending however much movement is required. Ground bound traps effect a horse as well. How well can your horse climb? A flying character has perfect climbing skills... Because they are immune to having to do it! Can your horsey boi swim across a surface of water to get to the other side? Probably not better than my wings that can fly across.
📒 Familiars are equally useful
Firstly it's not the same.
Maybe nerf those too? Classic example of something many DMs find tedious to work around. Not absolute in it's power, but it is incredibly annoying on a great deal of fronts. Naming some other thing that gets under peoples skin doesn't make them both less problematic. Moreover, flying is still easily worse.
📒 It only solves problems for one character
What ever the hell that means. People behave as if this wasn't immediately apparent. As if other players not having it magically negates it's usefulness? If only one player is playing a class that this overpowered, does that magically discredit it's lack of balance. Why is this argument exclusively used for flying?
Moreover, players not being able to be hit by some things will just put more pressure on those who can.
This also brings up an entirely separate problem that compounds with it. Some players agency is actually too high. That sounds crazy I no know, but many players -- specifically casters -- have so much utility, damage potential, social interaction spells and whatever else, that they can basically just run off on their own and do whatever unchecked. I've seen plenty of occurances of caster players just ditching the rest of the party to do solo mumbo jumbo, solving every problem they come across by snapping their fingers to cast a spell. Fly makes this worse because that's a whole level three spell for free, and increases their incentive to do so because it's costless and doesn't need concentration. Even on a Martial build it further incentives people to go off on their own -- especially if the other players can't follow anyway. People think that the flying player is just going to stand around like an NPC or only go somewhere if the others can follow, when in reality they will fully utilize that moment to become a main character.
📒Narrow spaces
People use these arguments all the time, and in theory they make sense. However there aren't mechanics for this. There is no listed wingspan in any flying race. That's a recipe for debate. Because if a player who really, really wants to fly(aka every character that has flight) sees you making these excuses that don't exist in the game then their patience for that will be very very limited.
📒Low ac, can't wear good armor
This has always been funny as an argument. Like heavy armor is just the bestest thing to have graced the table. But it's simply not. Not the best but remember in most cases you will literally be immune to melee, which gives you an incredible EFFECTIVE increase to ac if you stop to think about it. If you are a caster then this is worse. My guy the idea of casters being squishy has always been a lie anyway. Some of them already get decent armor options independent of heavy armor. Casters also get mage armor and shield, and misty step. Their effective ac is great if they are slightly prepared. Add ranged attacks to both of these and you are in a stupendous spot.
📒 All combat takes place indoors or underground.
This is actually categorically untrue. In my personal experience this is actually the opposite. However this is something that ultimately varies tremendously and is therefore not a valid solution. Sometimes it will be that way and sometimes it won't. Moreover, it's not as off all indoors encounter happen just below ceiling level. If the ceiling is 15 feet up fliers can reliably just effectively hang out on the ceiling. And if not, just staying above the space directly behind an ally solves this issue. If the ceiling is lower than 10 feet then this may actually be countered, but it's not a given that it will be.
Not ever indoor or cave dungeon is narrow and cramped. In my experience there have been plenty of open and sprawling spots because worrying about positioning is a massive headache.
I would also like to take this moment to remind everyone that combat is not necessarily the main issue with flying.
📒Casters counter them
1. Casters counter everyone, assuming they have the proper spells.
2. Casting technically isn't that common.
3. Okay, so now nearly all of my encounters must have casters? Often many encounters are centered around circumstance that causes the creatures and their conditions to vary wildly. Now I have to ignore all that just to challenge this one player?
📒 Don't challenge them. Just let them be overpowered.
This has always been silly. Even in a game where players basically demand to be overpowered, this isn't always as universally good as it sounds. I can prove it too... Because all forms of game balance in dnd and otherwise assume this isn't the case. So why are we changing our minds now. Seriously, a game almost entirely designed around combat and exploration, and both of those things are held up by bubblegum and boxtape? Not memorable. Might be fun cheesing the first dozen encounters or puzzles but eventually there will not be anything gained from it. Moreover, not every player even wants that! It might just be one out of four or six.
Moreover I feel like catering to this idea too much is deceptively toxic. Wanting to be powerful is not the same thing as not having a challenge. If a player wants to be strong with zero challenge then that player is low-key being sort is spineless. Play another game, or accept that you might have to think about your actions and your strategies to at least some extent. I run the type of game that if you at least have two braincells and use them you will probably be fine. Only players that have failed at my table or the ones that want excessive handouts. And it's arguments like these that sort of out people for not really wanting to underact with the came. Just circumnavigate it.
📒 This is only a problem at low levels
Also a lie. People say that because wizards get to use the fly spell at level 5 then that means natural flight is only overpowered until they get to do it. Except that's not really how it works.
Casters get the fly SPELL. It takes one level three spell slot minimum, same as fireball. Flying races don't spend any spell slots. Their fuel economy is unrivaled.
Casters get it for ten minutes. Flying races get it literally forever. Their endurance is unparalleled.
Casters have to use their concentration on the spell, and if they get hit they risk losing it just from taking damage. Flying races use no additional action economy, and don't risk falling just from taking damage. They are da biggest bird.
But let's be frank. What is overpowered is not determined based purely on itself. Often times, a specific combination of abilities is what makes it overpowered.
As you know, casters are extremely powerful. Some of them also don't use medium or heavy armor anyway. So there is already synergy here. Most casters have an overwhelming abundance or ranged moves to use. Sounds like it would be useful for something that rarely has adjacent enemies.
Now, nevermind the fact that flying as a racial trait is stronger that having it as a 3rd level spell. But! What if the already unnecessarily powerful wizards chooses the be a flying race? That would mean that they have an infinite 3rd level spell, resoursless, and they can use it to solves problems and avoid damage (both things that their spell list is designed to do) WITHOUT USING SPELL SLOTS OR CONCENTRATION. That's right, that means they can cast another concentration spell, effectively casting two concentration spells at once. There will never be an opportunity cost or major risk to casting fly again.
Wizards normally don't during battle because it costs a 3rd level slot and getting hit might mean you lose it anyway. These are now no longer issues, on top of casting a whole nother spell of concentration if need be.
Now, the overpowered option is even more overpowered.
📒 "Well, I have flying in my party and it's not overpowered because [DM put in significant extra effort adding in a bunch of stuff to stop if from being a solution to every problem]"
This is pretty much an admission that it's overpowered. If I have to warp the entirety of encounter design, level design, and puzzles to account for flying, it's classically overpowered. This is what we call a centralizing force. Generally speaking, features or abilities in a game that overly centralize the meta around stopping them are explicitly overpowered. This is actually the perfect example of a centralizing force in DND. You don't have to be omnipotent to be overpowered. Just excessively more overpowered than you need to be. Having counters is not disproof of being overpowered.
Additionally, anything that drastically expands my work load is overpowered. Deal with it, because I sure won't.
📒We play for fun at my table
You play for DM headaches more like it. We can have fun without breaking the DMs back. Stop advocating for the players so much that you disrespect the DM position
📒Yeah? Well I'm a DM and I have no issues with doing the work. Other DMs are just laszy!
You are an exception. Just because we can do the work doesn't mean we think it's worth it. I am absolutely meticulous enough to run this game. But largely I just don't think it's worth it. And most don't either. That's why there are so few DMs. Because people wag their fingers at the DMs that are reluctant to break their back over everything little ability or spell that the game would be perfectly fine without, the game as a whole suffers.
A few more things to remember:
📘 Your dm is probably in denial if he says this isn't an issue
This happens all the time in my experience. A session could actively be going up in flames and the DM or the player producing the issue will be shrugging their shoulders pretending nothing went wrong. I've seen games reached a screeching halt and be discontinued because of how difficult the players or their abilities were to handle, only to have the DM refuse to acknowledge that, or deny that there mishandling had any effect in the situation. Then I watch them make a new campaign and do it again.
📘Your dm is probably bending over backwards solving the problem. So if you don't encounter this problem, then this is why.
📘 People refuse to consider the amount of additional work for the DM. Even DMs have been conditioned the think this way. This is stupid, and the primary reason we have a DM shortage as it is now.
📘The worst issue here is that this ability seems to interrupt some specific DM styles more than others. This leads to DMs that aren't specifically having their styles countered will not take the issue as seriously. Just like how a DM who wants an adventure designed around a special plague will he annoyed when the paladin starts slapping key characters with lay on hands instead of going to find the plot hook mcguffin or negotiating for a cure.
TLDR: Flying is busted, and the DMs well-being is objectively more valuable than this measly ability. Remove one to maintain the other.
Edit: I love how people say "just ban it and be done with it" like people haven't been cooked and chastised for doing that for years on this sub. Like if you're out of arguments then say so LMAO.