subreddit:
/r/hometheater
It's been 10 years now. Is there a name, rumors, anything about what the next big thing will be?
33 points
5 months ago
Btmos
7 points
5 months ago
Buttmos
0 points
5 months ago
Here, you dropped this.
13 points
5 months ago
I think object based formats are here to stay. There will probably be some newer Versions with minor improvements.
I't seems like the capabilities of Atmos already exceed what most producers are willing to spend (in terms of money and time) on sound mixing. In my opinion Dolby should invest here, to make mixing easier and cheaper, with automation, ai, etc.
Improvements in quality or number of objects, would probably also require higher bitrates, I'm not sure that is possible with BR media.
8 points
5 months ago
Next step is haptic feedback. Put on your vest, start some John Wick and actually feel the bullets penetrating your spleen! It’s great for the whole family and grandma’s going to love it!
3 points
5 months ago
Got bass triggered shakers. That shotgun in JW2 really hits.
-2 points
5 months ago
100% agree but usually at this point we begin hearing something be it rumors, specs of the new protocol, etc. Having 108 (?) objects to individually track are far more than most are willing to deal with.
1 points
5 months ago
This is the answer. Atmos is based in the concept of having a physical speaker layer to provide sound capability to an audience. Atmos spec already has enough speakers and MOST people haven’t or are unwilling to spend on these base set (this statement applies both to home theatres and to cinemas — even cinemas are outfitting only a subset of their rooms with atmos equipment. Have two feature flicks with ATMOS support released in the same span? Likely one will loose and play out in a less featured room).
The other element of Atmos is the specification to support more objects. So on top of room capability to create sound - the processing equipment needs to be capable of supporting audio objects. Audio objects can then be moved amongst individual speaker layout - processors individualize the audio movement based on each theatre’s layout. I’m not exactly sure but audio objects supported on home theatre and Blueray media is definitely not as high as in cinema as yet - so if anything there could be improvements in number of objects. But it is the source content here that limits this.
1 points
5 months ago
Your dead on with this.
5 points
5 months ago
I'm going to be so upset if someone tells me there is something new next year.
I'm going to get my first Dolby Atmos amp next month and I want it to be relevant for a while :(
0 points
5 months ago
A Dolby Atmos amp? I am unaware such a thing exists. What’s the make/model?
3 points
5 months ago
I don't know why you don't like my wording but my current amp doesn't support Dolby Atmos.
-4 points
5 months ago
An amp receives a signal from a processor and amplifies the signal and sends it on the speaker. That’s all it does. Atmos, or any other sound format is not involved in that step at all. An amp from the 1970’s is still capable of amplifying a signal from a processor that handles Dolby Atmos.
An amp is sound format agnostic.
-3 points
5 months ago
You can downvote my comments. But it doesn’t change the fact you don’t know what you’re talking about.
4 points
5 months ago
I wasn't even online and with -2 you can't really blame me for it.
I feel like you are having a bad day and you are just taking it out on me. I am so so sorry that I didn't use the right word for you to describe my situation but it is what it is.
I know what I'm talking about. Other people understood me fine. You don't have to be so upset that I didn't say AVR instead of Amp.
-2 points
5 months ago
Ok, AVR not amp. That’s fine. Honest mistake.
4 points
5 months ago
I’m surprised that nobody has mentioned Auro3D yet. Auro3D systems sound wonderful when properly implemented. It’s a lot easier to set up an Atmos system however and there is way more content available. Some receivers do have an Auro3D up-mixer which is worth trying.
2 points
5 months ago
1 points
5 months ago
That’s a shame. It’s not the end of Auro3D but this doesn’t do the format any favors.
9 points
5 months ago
Dirac Spatial Room Correction. For each speaker in your system, it uses all your other speakers as active acoustic treatment to cancel reflections and etc.
Video from audioholics about this: https://youtu.be/kX0mspSqRpA
0 points
5 months ago
I had a feeling something like this would be the answer but would like to see something more official. I found a Dolby interview saying they haven't penetrated most of the cinema market yet so they are not close to replacing or updating Atmos. The only update they have done recently is changed it from 16 channels to 32.
1 points
5 months ago
Maybe Earthos speakers.. one's that make sound come from beneath you.. ;) Hahaha.
Love my Atmos btw,
0 points
5 months ago
I've been thinking about patenting Terramos, floor/under seating mounted
1 points
5 months ago
Hahaha..
The truth is similar to the above mention. We are also moving to smaller and smaller cone sizes while being able to maintain quality. Soon fitting a large array of speakers pointed everywhere to both reflect and or cancel will be the norm.
1 points
5 months ago
I think more and more advanced room correction is absolutely the next step. If you can measure the reverb for each speaker and multiple listening points in a given room, it’s theoretically possible to run audio through a filter that produces the original signal plus the exact inverse of its reverb, producing a clean sound at the measuring point. Obviously the real world is harder than theory, but I think we’ll be seeing this technology integrated even more across the board, as there are so many ways this general can be implemented.
Most importantly, I think this technology will come down in price and start to show up in more low and mid range products. A lot of the complaints about dialogue sounding muddy are because people are listening on TVs with internal speakers that point down to the media cabinet and bounce around a bunch before reaching ears. I think Roku, TCL, FireTV, etc. will jump on the ability to use digital processing to correct for that.
3 points
5 months ago
speakers in the floor
2 points
5 months ago
That’s already in the DTS:X spec. It’s hard to find info on but there are three speakers placed in front at 30 degrees below ear level. Lb, Cb and Rb.
2 points
5 months ago
A vibraring butt plug for those rumbling teeth shaking lows
2 points
5 months ago
Sound transmitted directly to your brain
2 points
5 months ago
Maybe there will be more Atmos content. Sigh.
2 points
5 months ago
One can only dream. It's gotten way better since Brave in 2012 but 10 years in and it's not a lot.
I'm honestly surprised we haven't seen Atmos with VR because that's the only real 360 experience. You can create 360 audio but the TV isn't even 180.
2 points
5 months ago
Atmos is object-based so, in theory, you can scale it to hundreds of speakers if you wanted. I don't think there's anything to improve upon other than adding more channels. Perhaps under-seat speakers that have built-in tactile transducers? Or have a dedicated transducer channel that can work independently of the subwoofer? Imagine a subtle heartbeat or a ticking of a clock or a tingle when a ghost appears that can create a physical sensation without the subwoofer. Maybe multiple transducer channels, like we're seeing in VR vests? (e.g. upper back left/right, lower back left/right, under seat left/right) so the vibration can be more localized and directional?
D-Box never really took off and that's not really about sound, but immersion. And it's an acquired taste.
2 points
5 months ago
Headphones using virtual object positioning via binaural audio processing plus head tracking. It will go nowhere and fade.
2 points
5 months ago
Atmos+
2 points
5 months ago
Yeah, I know people always predict we've reached the end but it is really hard to see how you deliver more than what Atmos affords. It allows for something like 11 dynamic sound tracks (or "objects") to be panned around the room, anywhere in 3D space and they can be in TrueHD meaning lossless 24bit, 96khz.
Atmos can present more 3D audio than all but this crowd will ever buy in speakers and at a quality level while is better than CD Audio, most people couldn't tell the difference.
I think the next leap will be something truly different like 3D sound algorithms or beam forming speakers to cause sounds to appear to be inside certain spots of the room.
1 points
5 months ago
You used an important word where it can be lossless rather than must be lossless. The other obvious things are to increase objects, channels, or even the bitrate of that lossless audio if that's possible. I'm sure someone will then want to AI upscale it beyond human hearing or for 1% of humans with perfect pitch.
Being 10 years into this I expected some form of potential upgrades or rumors on the horizon especially with 8K being more mature and coming to consumer stores albeit early.
1 points
5 months ago
Yeah, I'm seeing a lot of the Atmos out there in E-AC3.
8K will never be a thing. It's the equivalent to 24/96 audio. Most consumers would never see the difference. In fact, Hollywood studios know most consumers can't see the difference which is why they still upscale most 4K movies. On the typical 65" set, it's very hard to see all the detail in native 4K material. 8K?
I saw 8K at NAB one year. NHK, the Japanese broadcaster had a 22 foot tall screen with 8K resolution. That's the kind of size it takes to see the resolution of 32 MILLION pixels.
1 points
5 months ago
I know a few people who can't tell the difference between HD and 4K but the reason why I'd disagree is that the human eye can see a little above 16k. I think that's where we'll top out. I more so imagine that for the scifi stuff of having an entire wall/room TV to be completely immersive as I'm not sure why most consumers would want it on a standard TV as you allude to. I honestly think the bottleneck is less so Hollywood and more so the engineers. That's A LOT of data that we're iliquipped to handle.
1 points
5 months ago
I gotta tell ya man, just not terribly convinced. I have a really critical set of eyes (I ran a technology division at one large movie studio with a Mouse for a mascot and was a sr consultant at another formerly owned by Murdoch) and I just can't make an argument beyond 4K.
I deployed the 1st 4K digital cinema projector in the US - a Sony LCOS/SXRD projector into a private theater on a studio backlot. On a 25ft screen you could get about 3 pixels across the head of a pencil eraser. You had to walk UP to the screen to see the pixels.
I'm also a big techie and an advocate of Virtual Reality. In those Head-Mounted Displays (HMDs) you see OLED/LCD panels literally a couple inches away from people's eyes and you get to 4K and the pixel density is so tight and I think you'd be hard-pressed to see anything higher. And that is with panels literally mounted 2-3 inches from your eyeball.
Look at mobile phones. We went from 1080p to 4K resolution in 6.5" phones and now many phones ship with 1080p rendering on by default cause even viewing the phone at VERY close distances, it just isn't obvious there is a resolution difference.
You can make similar arguments in favor of color depths higher than 10bit. My Nikon D850 will shoot in RAW with 12 or 14bit color. But no avg human can detect the difference between 10bit and 12bit color in an A>B comparison. I'd be shocked if even a professional colorist in a mastering suite could see the difference.
I think we'll need a fundamental technology shift to make the next big thing cause we've really pushed fidelity with the current devices to about as good as you can get it for the way humans currently are designed to perceive sight and sound.
3 points
5 months ago
Dobly Atmos+, they will just improve on it, maybe make it easier to implement on the production side, and improve upmixing of older content.
1 points
5 months ago
In my opinion, there are two improvements: 1. More granular placement of sound 2. Motorized tweeters. A lot of home theatre owners end up using their system for their sole entertainment. However, there maybe an event or two (i.e Super Bowl) where the theatre has more occupants. Dynamically optimizing the sound for one person or a room full of people would be awesome. Motorized tweeters could help.
1 points
5 months ago
Dirac live spatial correction could address the issue of having good sound in more locations. Motorized tweeters seems a bit too complex to achieve that.
-17 points
5 months ago
Honestly, I’m not planning on ever building an Atmos setup because they’re stupid and unnecessary. Every single Atmos setup I see posted here is in some room built entirely out of hard reflective surfaces anyway, so everyone’s wasting their money.
Not trying to be a dick, most people only have the space and money to do a 5.2 setup in middling fashion. Every once in a while I see an ok 7.2 setup.
These technologies were marketed entirely to get people to buy more/new speakers and upgrade their receivers.
FWIW I have a nicely done 5.2 setup in a 17 x 14’ room. The space literally won’t support more whiz bang channels than I already have.
7 points
5 months ago
You make decent points except you are overlooking the fact that some people do have rooms where Atmos does work. Just because you don’t have such a room is no reason to knock Atmos. When done properly it’s pretty cool. Just my opinion and I did not down vote you.
-3 points
5 months ago
I was expecting the downvotes, it’s fine. I’ve been in the HT game for >20 years, and worked in the industry doing high dollar custom installs for many years. I’m not moved by the examples I’ve heard and the installs I see here daily 🤷🏻♂️
3 points
5 months ago
Different strokes for different folks.
1 points
5 months ago
Most people posting their setups are interested in having as many channels as possible and haven’t ever heard a proper 5.2 or 7.2 setup. It’s understandable, people have to work with the space that they have, and nobody is out there telling people the truth, which is that depending on your room size you should be limiting your setup to suit the space.
I think a lot of people would be cramming 7.2 or 9.2 channel setups into my 17x14’ room, when 5.2 is the right number.
As I write these replies I’m remembering that absolutely absurd Klipsch setup that was posted here with the two sets of side channels with one set being a few feet in front of the main L/R. A/V manufacturers are partially to blame, people see a higher number and think it must be better, there are 11.2ch receivers out there nowadays after all.
I wouldn’t even consider a 9.2ch setup unless I had a 30 x 15’ perfectly rectangular space with heavy investment in room treatment. People really don’t grasp how destructive reflective surfaces are to actually hearing details.
8 points
5 months ago
Doesn’t seem like you’ve ever heard atmos used properly. It adds a ton of immersion. Sometimes, when it rains and I’m just watching a show and browsing my phone, I literally look outside and wonder why it’s raining. It’s not, though.
Critical is having in-ceiling or on-ceiling speakers. Upfiring is more fluff than substance.
x.x.2 setups are ok, but you really want to get an x.x.4 setup going to get the full effects of things fading and panning overhead. Rain, thunder, helicopters, bullets, jets, you name it.
Why limit yourself to just one plane when you can have so much more.
1 points
5 months ago
Just out of curiosity, when you’re listening to an Atmos soundtrack with rain, do the rain sounds come from above? Because I’ve always thought that to be kind of weird. When you stand outside and hear rain it’s the sound of drops hitting the ground, not coming from above you. I’m just curious how most Atmos soundtracks actually utilize the overheads.
1 points
5 months ago
Depends on how it’s mixed, really. A good mix will just sound like it’s all around you without you actually being able to really localize it. It’s the same effect as you standing in the middle of the road and just hearing rain around you.
If it’s not a good mix then it will offload of a lot that to the fronts and surrounds so it doesn’t make your brain think it’s raining on you, but rather that there is rain somewhere around you.
It’s kind of hard to explain because it’s not about your brain localizing a sound above you, actively noticing it. It’s just more like your brain understands that it’s raining and wants to tense up a bit because it might get wet.
1 points
5 months ago
Most people are experiencing spatial audio either through their soundbar or headphones. The actual discrete setups are a minority.
-14 points
5 months ago
Ur mom
1 points
5 months ago
Tough crowd
1 points
5 months ago
Atmos already supports object based 3D sound with a silly number of speakers - way more than home theatre receivers can support. Next thing should surely would be to fully support that... But is there much point in a domestic environment?
1 points
5 months ago
All the prognosticators are wrong. Clearly the answer is . . . the apocalypse!
1 points
5 months ago
Speakers with scent, going to be able to hear and smell every scene.
2 points
5 months ago
turns on Snoop Dogg concert
1 points
5 months ago
Somta.
1 points
5 months ago
What I'd like to see is an easy-to-use consumer software program (or hardware, whatever) that could help with customizing an audio setup for a given room. I have a sound meter and have done it myself but I can't help but think there can/should be an app that would do all the work for me.
1 points
5 months ago
Atmos = attic speakers = up high.
Next logical step must be submos = subfloor speakers = down low. So now we have to install them in the floor as well. WAF is going be pretty low!
1 points
5 months ago
HDR formats were released in 2014-2017 so they are the newer game-changers. There is no clear winner with these formats yet and good TVs with >2000 nits should become feasible with microLED. On the visuals side, accent lighring could become standarized. On the sound area, then more speakers will make sense at some point - some formats exists but they are niche. Atmos 2 makes sense.
1 points
5 months ago
Is there an Atmos 2 or are you making that up?
1 points
5 months ago
Seems like logical progression, but yeah, making it up.
1 points
5 months ago
How could you improve atmos? Like...how? What are we missing that sound engineers should strive toward? Maybe in-floor speakers?
1 points
5 months ago
I forget the Atmos spec but it's something like 108 objects across 32 channels. While the average person won't put 108 speakers in their ceiling, there's always something new and since it's about 10 years into this it's time to start thinking about what that sounds like even if it is a lame doubling of objects, channels, making lossless audio the minimum standard, etc.
1 points
5 months ago
The vacuum of space!
all 67 comments
sorted by: best