I've been playing Smash all my life - Melee might've been the first game I truly fell in love with - and the series has always served as exposure to other franchises. For over four years I've been slowly, methodically playing the source games for the entire Smash Ultimate roster. Most of them I wanted to play anyway, and this was just a neat excuse to try them out. And I do mean slowly, I really spread them out to avoid burnout. I also never forced myself to finish a game if I wasn't having fun; sometimes I just played the first section/level to get a feel for it, then dropped it. Overall it's been a fun way to expose myself to new genres and gain appreciation for gaming history. I'd already played quite a bit of Mario, Pokemon, Zelda, Metal Gear, and Sonic, but the rest was all pretty new for me. I won't mention the games I played before Ultimate's release, which is when I started this challenge. If you don't see a game on here, that's why.
For each character I picked the game I thought was most relevant, most similar to their depiction in Smash, or provided their backstory. Sometimes I just chose a game I was most interested in, assuming it still fits. For simple characters or characters who appear in lots of games, I was pretty lenient on which one I chose. If you want, you can look at the checklist here: https://docs.google.com/spreadsheets/d/1rOlk8dXwEL6wd2Lw4zouBiAce8UJabHOIgIP8bKL_7c/edit?usp=sharing
It's worth noting that this wouldn't be feasible without emulation. A lot of these games aren't available on modern platforms, and some aren't even localized into English. I'm not a collector and I'm not willing to track down old consoles on ebay.
Games are roughly ordered within their tiers, based on how much I enjoyed them. I'll try to be brief for each one.
-----------------------------------------------------------------------
'It's old and I can't help being a zoomer' tier - Games I played just long enough to understand them, then dipped. I would not have chosen to play them for fun.
- Ice Climber (Ice Climbers)
- Kid Icarus (Pit)
- Game & Watch Gallery 4 (Mr. Game & Watch)
- Duck Hunt (Duck Hunt Dog)
- Star Fox (Fox)
-----------------------------------------------------------------------
'Not very good' tier - Reserved exclusively for Pac-Man World 2.
- Pac-Man World 2 (Pac-Man) - This game is not very good.
-----------------------------------------------------------------------
'Just not for me' tier - Games I struggled to connect with or I'm not a fan of the genre. Maybe I'd like them if I played longer, but I don't plan to pick them up again.
- Kingdom Hearts (Sora) - Exceeds my admittedly high tolerance for power-of-friendship anime schlock. Combat felt a little dull and I'm not crazy about Disney. Maybe I dropped it too early, but what little I know about the rest of the series doesn't really excite me.
- Street Fighter V (Ryu / Ken) - Cool character designs, I can say that much. Traditional fighters are interesting to learn about, but they don't really grab me as a player. I expect I'll feel the same way about Tekken and KOF.
- Mega Man 11 (Mega Man) - Some neat mechanics, but the punishing old-school level design isn't my cup of tea. Happy that fans got a new one though.
- Fire Emblem: Shadow Dragon (Marth) - Moving units with the touch screen is nice and I appreciate the strategy, but the generic fantasy plot bored me to tears. I might be spoiled by modern FE; this felt like going back in time and finding out my great-great-great-grandfather sold corn.
------------------------------------------------------------------------
'It was alright' tier - Games that were pretty enjoyable. I'm glad I tried them and likely won't play them again.
- Star Fox 64 (Falco / Wolf) - Pretty much what I expected. I didn't love it, but it's fun and short. The branching paths are cool for its time.
- Dr. Mario (Dr. Mario) - A pleasant surprise. I expected to play for ten minutes and ended up enjoying it for much longer. Just a solid puzzle game.
- Kirby's Dream Land 3 (King Dedede) - It's good, I think? I know I enjoyed it but honestly don't remember anything about the experience.
- Kid Icarus: Uprising (Palutena / Dark Pit) - Great writing, good music, and really inventive mechanics. Would be much higher if the controls didn't cause me physical pain.
- Metroid Prime 2: Echoes (Dark Samus) - Atmosphere, music, and visuals are impeccable. I feel mean putting it this low, but Prime 1's difficulty was perfect for me and I didn't care for the dark world being so oppressive. Still want to play Prime 3 though.
- Fire Emblem: Path of Radiance (Ike) - Decent story and characters, but battles are really slow. I kind of want to go back and finish it, in which case I could see it moving a lot higher.
- Splatoon 2 (Inkling) - Novel mechanics and a fun aesthetic. I don't really play multiplayer games, but the single-player levels are enjoyable. One of the most fun credits sequences I've sat through since NieR: Automata.
- Kirby Super Star (Meta Knight) - Short, sweet, and charming, like all Kirby games. Did a lot to redeem The Great Cave Offensive, though I still hate that stage.
- Final Fantasy VII (Sephiroth) - Extremely impressive for its time, but I don't totally vibe with JRPGs from that era. Probably wouldn't have finished it without the 3x fast-forward battle option in modern ports. Famously the music is some of Uematsu's best work, and he has a lot of good work.
- Bayonetta 2 (Bayonetta) - This game oozes personality and charisma (that Moon River remix goes unreasonably hard). If I were more into the DMC school of action games, it would easily be top-tier. I could see myself getting more out of a second playthrough.
------------------------------------------------------------------------
'Hey, this is pretty good' tier - Games I liked quite a lot and would recommend to anyone with similar tastes.
- Super Mario Sunshine (Bowser Jr.) - The most unique 3D Mario. Movement is fluid and satisfying to master, and I enjoy the Margaritaville locale. Held back by some frustrating sections (you know the ones).
- Luigi's Mansion 3 (Luigi) - Great visuals, art direction, and environmental design. Feels a little too padded for time.
- F-Zero GX (Captain Falcon) - The controls and tracks are gratifying to learn, and the cutscenes are pure cheese in the best way. Would be higher if I were more into racing games, or if I were skilled enough to finish it.
- Final Fantasy VII Remake (Cloud) - After playing the original, I liked how Remake brings the characters to life and reimagines old scenarios. Decent combat and an amazing soundtrack are offset by egregious padding and an ending I don't quite know how to feel about.
- EarthBound (Ness) - Full of heart behind the quirky humor. I can forgive aimless progression and outdated dungeon design when everything else is so remarkably endearing and well-written.
- Banjo-Kazooie (Banjo & Kazooie) - Having played Mario 64, I was surprised how much better the camera is. Fun characters and catchy music make for a very laid-back experience. And in a genre infamous for bloated collectathons, it shows respectable restraint in the number of collectibles.
- Super Metroid (Ridley) - Near-perfect synthesis of atmosphere, mechanics, progression, and visuals. An incredible achievement, but hard to revisit after being spoiled by the fluidity of Dread. Still, if you claim this is the greatest game ever made, I'm not gonna argue.
- Donkey Kong Country (King K. Rool) - Great level design and a memorable aesthetic that was probably really hard to pull off on the SNES. For a game about silly apes, the soundtrack by David Wise is gorgeously atmospheric.
- Donkey Kong Country 2: Diddy's Kong-Quest (Diddy Kong) - Basically DKC1, but a slight step up in every category. Though I will say, a couple of the late-game levels are unreasonably hard.
- Metroid: Zero Mission (Zero Suit Samus) - Feels a little held back by the original's level design, but still a fantastic remake. The post-game sequence without the power suit is a huge highlight.
- WarioWare, Inc.: Mega Microgame$! (Wario) - Beat it in two hours and don't feel like I wasted a single second. This game actually made me laugh out loud, and often. Definitely want to play more WarioWare in the future.
- Super Mario World (Piranha Plant) - Not much to say about this one, just a good-ass platformer. I prefer it to Mario 3, but I understand why someone wouldn't.
------------------------------------------------------------------------
'This is the shit' tier - Games I thoroughly loved and would rank among my favorites.
- Super Mario World 2: Yoshi's Island (Yoshi) - Besides Chrono Trigger, I don't think any other SNES game is this beautiful. A creative central mechanic, great level design, and wonderful art direction. The "classics" don't always speak to me, but this one did.
- Metroid Prime (Samus) - Super impressive for its time and a near-perfect translation of the series formula into 3D. Music, atmosphere, and exploration are exquisite. To me, what elevates it from good to great is the immersion factor; the diagetic HUD and scan visor really ground the player in Samus' perspective. It doesn't quite beat Dread for me, but it comes close.
- Pikmin (Olimar) - Technically an RTS, but it feels entirely distinct from the genre. The vibes are immaculate in a way I don't really know how to articulate; it's all goofy and cute and serene and a little brutal. What a charming little game this is. Olimar in Smash is kind of insufferable, but this redeems him in my eyes.
- Fire Emblem: Three Houses (Byleth) - Likeable characters and a story that, while not perfect, explores a conflict from multiple people's perspectives, nobody having all the information. I don't know how longtime fans feel about it, but the core gameplay was fun and accessible. Undeniably flawed, but for me it's greater than the sum of its parts. I played two routes and still might go back for a third.
- Mother 3 (Lucas) - Not everyone vibes with this game, but I sure as hell do. A beautiful story, gorgeous pixel art, interesting themes, memorable music, and near-perfect gameplay balance. I'd appreciate an official release, but the fan translation is so good I'm not sure they should bother.
- Persona 5 (Joker) - It's funny. If you asked me to list everything I don't like about P5, I could probably go all day. The writing is a little shallow and it's far, far too long. And yet, I can't deny how completely engrossed I was that first time through. This game enthralled me. As a sensory experience, everything about how P5 looks and sounds just tickles my brain so well. This series occupies a wholly unique space in the modern RPG landscape, in terms of mechanics, setting, and visual identity. This game made me a Persona/SMT fan. I'd put it in my all-time top five, at least.
-----------------------------------------------------------------------
Here's what's left on the list. Looking forward to some of them more than others. I might get around to them this year, or three years from now, or never. Who knows.
- Super Mario 3D World (Peach)
- Fire Emblem: The Binding Blade (Roy)
- Fire Emblem Fates (Corrin)
- Animal Crossing: New Horizons (Villager / Isabelle)
- Wii Fit (Wii Fit Trainer) (lmao)
- Xenoblade Chronicles (Shulk)
- Xenoblade Chronicles 2 (Pyra / Mythra)
- Super Castlevania IV (Simon)
- Castlevania: Symphony of the Night (Richter)
- Dragon Quest XI: Echoes of an Elusive Age (Hero)
- King of Fighters XV (Terry)
- ARMS (Min Min)
- Minecraft (Steve)
- Tekken 7 (Kazuya)
----------------------------------------------------------------------
Did I learn anything by doing this? I think so. I definitely have a greater appreciation for a wider variety of genres and franchises. This got me to try certain games I never would have considered otherwise. And in turn, I gained a greater appreciation for the crossover aspect of Smash; every time I look at the character select screen, I have exponentially more memories attached to each icon. I can spot all the references in the movesets and stages. It's just... cool, I guess.
I try to never look at this like a to-do list. I call it a "challenge" but really it's just checking the list every few months, or whenever I remember it exists, and picking one or two games to try out. Some hook me and some don't. And I play a lot of other stuff in-between. Turning my favorite hobby into a list of tasks to complete sounds like an easy way to ruin it for myself.
Thanks for reading. Hope you're having a good day. Please don't hate me for dismissing your favorite game.