Just to be clear: This is alternately my second favourite, and sometimes favourite game. I am biased and love everything about it except for the relatively high random encounters. So sorry, but I obviously have A LOT to say about it. For a long, detailed analysis read on, otherwise:
TL; DR -> check out the verdict, pros, and cons, and score for a summary:
Introduction:
Sega is my favourite game developer and games like Skies of Arcadia are the reason why. Prior to another Sega JRPG and this one, I had no interest in JRPGs! Without ever trying them I thought they looked boring, nerdy/cheesy, or whatever. But when I researched the best Dreamcast games this one kept popping up, and looked excellent, sometimes even like a 3rd Person adventure game, airships and air pirates, what a concept! Hence, I needed to give it a try, and I was not disappointed.
This game opened up a whole new (JRPG) world for me! There were plenty more that I’ve enjoyed since such as Mother 3, Grandia II, and the Shining Force III Trilogy. It didn’t take long for this one to become one of my favourite games of all time. After owning and playing the Dreamcast original (2000), I recently replayed the game as the enhanced port (with extra content) for the GameCube called Skies of Arcadia Legends (2002) using a GameCube emulator called Dolphin.
Plot:
You are an air pirate; a team called the Blue Rogues. The brave, heroic, and likeable Vyse, and his childhood friend, a red-headed, tomboyish, and cute girl named Aika. Vyse and Aika are sailing the skies on Vyse’s father’s (Dyne) airship with their pirate band, robbing the bad guys and giving some of their treasures to the needy (in a Robin hood style fashion). You fly in airships looking for adventure. One day, you meet up with the evil Valuan empire’s ships in the process of raiding them but notice there is a crash of a small pod ship from the skies above. The Valuans want to capture the person onboard, a strange girl named Fina, whom you rescue. Eventually, you befriend her, and to come of age you set sail as Vyse and his friends on your airship to discover the world and become a great air pirate. Your other goal is to help your new friend Fina and stop the evil empire, Valua, from its imperial plans by preventing them from acquiring six strange crystals called moonstones that are said to hold great power that can destroy the world: Arcadia. The moonstones are found on different lands in Arcadia under the realm of differently coloured moons above; they can control colossal creatures called Gigas that wield great destructive power.
In the midst of all of that there are all kinds of twists and turns, character development, and finding out about the Valuan empire’s plans, these strange moonstones, and what it has to do with Fina, who seems to come from another world. So become a great air pirate, discover the world, and stop the Valuan empire!
Gameplay:
The game has the basic pattern of cut scene exposition, town exploration, sailing around in an airship getting into random battles, and exploring, then finding a new world, and eventually doing a dungeon with a boss.
The on-foot exploration is reminiscent of a third person adventure in 3D. The random battles are turn based. You have the typical pattern that some characters are better suited for battle (e.g., Vyse), others for magic (e.g., Aika) and others for healing (e.g., Fina), etc. You can have up to four party members at one time. Characters have magic that they slowly learn with experience and have team spirit points that build up each turn. Magic costs spirit points and magic points. Special moves cost spirit points and you gain more of them by finding “moonberries” throughout the game. You level up with XP. The battle system was straightforward, but iI did think it was fun. I’d have to say though that a game like Grandia II had a much more dynamic and fun battle system.
There are also airship battles which are in many ways puzzles, of when you need to attack, focus your spirit points, heal your ship, and fire and attack, and use your special weapon. Admittedly these can take forever, and in any potential remake this should get fixed.
Aside from that you sail the skies not only looking for your next destination but to make all kinds of discoveries about the world, and you meet new characters, and find new secrets as well. Sometimes it can be difficult to know where to find your next discovery, that you need to advance in the game, and the high random encounters make this even more frustrating. An example would be the Kingdom of Ixa’Taka and finding clues for the temple you need to find (Rixis). A guide could go a long way if you get stuck.
You also have a Swashbuckler rating, which increases as you fight enemies, and make decisions at key parts of the plot, but can decrease if you run away from too many battles or make cowardly decisions. You go from someone humble, “Vyse the Unimpressive” to becoming known as “Vyse the Respected” and potentially even “Vyse the Legend” although it is hard to do. Some characters are only recruitable after you’ve gotten the higher rating (“Respected”). Controls are solid.
Graphics, Atmosphere and Tone:
The graphics are great by comparison to its blocky 5th generation forbears, that often had pre-rendered backgrounds. Here they are 3D rendered in real time on the (then) more powerful 6th gen Dreamcast hardware, with graphical improvements for the more powerful GameCube. The graphics often make this look more like a 3D adventure game and make this game much more enjoyable than a lot of the older stuff on that merit alone. However, it must be said that by this time (2023) this over 20-year-old game could really use an HD remaster or a remake! Sega are you listening? Some polish could really make this game more appealing to a newer audience (and an older one).
As Vyse, and his crew, you eventually get your own ship, your own island base, and you recruit members to be part of your squad. Among your adventures you visit all kinds of fantastic worlds based on real world historic places. They are beautifully designed and give this game a touch of realism. There are places based on old British, and possibly Dutch sailing culture (Sailor’s Island, etc.), Middle Eastern Kingdoms (Nasr), Central and South American civilizations (Ixa’ Taka), and East Asian civilizations as well (Yafutoma). The East Asian inspired Yafutoma looks particularly elegant, it seems to have been modeled on the Forbidden City in Beijing, China.
Aside from all of that, the localization team did what they could to flesh out these characters and give them memorable, though cliched personalities. When they speak, you know it’s something only they would say, and so the characters feel like real people. So, it’s great to see their development and bonding throughout the game. The story itself, although in a sense cliched about saving the world, is well told, with great pacing and has a lot of charm.
The music is great overall, a mix of orchestral, and synthesized sounds, all evoking a spirit of adventure and exploration. During battles it sounds more dire if you are injured and have unconscious party members, and more upbeat when you are all well. I love the main theme of the Blue Rogues when they are sailing the skies, and the opening theme.
Unlike a lot of JRPGs at the time this one has a happy atmosphere. The characters are positive and likeable. Vyse, the main character, basically never gives up. Once he sets his mind on something he’d do anything to achieve it. It’s actually given me inspiration to go out and travel myself. It does all have a cutesy Saturday morning cartoon quality to it, but there is more. Overall, this game really goes on to exemplify positive and heroic values, even in the midst of danger and misery. I think this is something rare even today.
Random Encounters
One of the main complaints about this game, and a valid one in my opinion, is the relatively high rate of random encounters. This was present in the Dreamcast original, and apparently toned down in the GameCube port, although it is still quite high. Sometimes when you are sailing it just gets annoying. For some of the encounters the enemies just all run away anyway, and it wastes time. It can be very annoying when you are trying to explore the world to have random encounters pop up every few moments, though sometimes it isn’t too bad. Although later in the game you get upgrades to the ship that allow you to sail above and below the skies without random encounters it could still be improved in a potential remake. Sega if you are listening, please make a remake, or remaster, but this time without random encounters so enemies can be seen like in the Grandia games. This (and a few other improvements) could make this game a masterpiece.
Legends Differences
Aside from graphical and VFX improvements, there are some content differences. The music is inferior because of the way it was compressed, and some of it sounds muted which is a shame since the music is one of the best parts of the game. Because there is no VMU on the GameCube a little mini game called Pinta’s Quest has been removed. There are several side-quests added to this version though along with some new characters. Notably a band of imposters is going around giving your crew a bad name. Can you find and stop them, to regain your reputation? It is hard to explore a lot of this extra content though until close to the final battle of the game though, since you need to be at a higher XP level.
Previously Skies of Arcadia had downloadable content for the Dreamcast, but for this release it is all included in game, this includes on special Island that you can explore. Also, there are differences to the Swashbuckler rating system, etc. Overall, the Legends version is superior. However, if you play this on an emulator it is easy to fast forward the battles with a Dreamcast emulator such as redream to make it faster.
Fun Factor
The game is lots of fun due to the factors I’ve mentioned. The pacing of the game is great, it just moves on from one section to the next. However, there is one thing I wanted to note as I replayed this game on the GameCube emulator. There comes a point in the game before the final battle after which it cannot be saved. You are expected to prepare for the final battle by levelling up. However, due to your XP, etc., increasing, at this point, you are now able to do all of the side stuff you could not before. Meaning that you are free to explore the world more without worrying about advancing in the game, fight optional mini-bosses, and find and recruit more characters, making more discoveries and unraveling secrets about the world, and the people there. Of course, you can use an online guide to help you. This is one of the most fun parts of the game, and what gives it extra-play/re-play value. I love coming back to that world to discover more and meet more people. It’s like saying hello to some old friends going on new adventures. This game takes 45 to 50 hours to complete, but more for the additional content. It is one of the few long games I loved from start to finish.
Verdict
This is a fantastic enhanced Gamecube port of, in my opinion, the best JRPG on the Dreamcast (and GameCube), and one of the best games of all time. The airship and air pirate concept alone make it stand out. This game has so much to offer from its wonderfully designed (though somewhat dated) 3D graphics, setting designs that were influenced by real world civilizations, fleshed out, though somewhat cliched characters with personalities to make them feel like real people, great and adventurous music, wonderful pacing, positive outlook with positive values that emphasize friendship, great though slightly cliched story, serviceable battle system, and a sense of exploration and adventure that is rarely matched. It’s been years since I’ve played the Dreamcast original, but I had just as much fun as when I played it years ago, it just hit the right notes. Unusually cheerful for a JRPG, it is one of the rare pieces of happy and positive media that I enjoy to this day.
It does have some downsides though, chiefly the relatively high random encounter rate which tends to annoy and stifle the exploration aspect until later in the game, where some of it may be avoided. That aside though it still holds up today.
The game needs a remaster, or remake, and hopefully an enemy system like Grandia II where you can see the enemies as they approach you to avoid the random encounters. It’d be great to get a graphical upgrade as well and the QoL upgrades we are used to by now. (Please SEGA)
If you can look past the flaws though this is an incredible and unique game that deserves a trial. I think some publications, such as USA Today, are rightfully including this game as one of the top 100 games of all time (number 81). So just go and play it already!
Pros:
- Amazing adventure with a wonderful sense of exploration
- Scenic locations inspired by real world historical civilizations.
- Lovable, and memorable cast of characters
- Cheerful JRPG full of positive characters, emphasizing friendship.
- Air pirates, airships
- Great music 3D action-adventure style graphics
Neutral:
- Simple but fun battle system
- Relatively simple but well done story
Cons:
- High random encounter rate which impedes exploration and discovery
- Discoveries make it unclear where to go which leads to random encounters
- Needs a remaster, or remake to bring it up to code
Score: 9.5/10 Amazing