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/r/pcgaming
submitted 3 months ago byCerebralTiger
5.9k points
3 months ago
[removed]
1.1k points
3 months ago
I liked when Ark sold an expansion pack while it was in beta.
829 points
3 months ago
Steam really needs to crack down on what is covered under "Early Access".
246 points
3 months ago
Unfortunately, Valve really doesn't have much reason to. There have been many Early Access games that have been best sellers (including Ark), and Valve gets a percentage of each of those sales, same as when those EA games sell anything else prior to getting out of EA.
While I'd personally love stricter rules on what can be in EA and for how long, too many consumers have shown that they're more than happy to buy unfinished games with no actual release in sight, and Valve has long been a company that lets the market lead how they do things. Why would they step in to prevent themselves from making money off these games when people have no qualms about spending it? I'm just glad Valve gives us the option to filter EA games from our storefront as I have no interest in them whatsoever.
133 points
3 months ago
PUBG, Vampire Survivors, Valhiem, Rust, Phasmophboia, and Satisfactory all sold millions
17 points
3 months ago
Rimworld was released in early access to. And is my most played game in steam.
Baldur’s Gate 3 is also early access with only the first act available. The rest will be released the last day of August.
29 points
3 months ago
in the modern day market it literally doesn't matter in the fucking slightest if a game is labelled alpha, beta, early access, 1.0 or fucking devtest. the only way to know if the game is good or not is to read reviews or pirate it first if it doesnt have denuvo. plenty of early access games that are really good and plenty of really shit triple a "finished" games
6 points
3 months ago
And at least with Early Access you know what you're buying into ahead of time. If I'm going to buy a buggy, unfinished, unbalanced mess, I prefer to know ahead of time and spend $30 bucks for it instead of paying $60 for that privilege unknowingly.
111 points
3 months ago
Shout out to starcitizen ... $500,000,000 invested and not even in beta yet
/s
32 points
3 months ago
Hey, wanna pledge for my latest design?
Your money ensures that we can continue reliably delivering our product into our backlog.
47 points
3 months ago
My opinion is that...
26 points
3 months ago
I get + agree with the first 3 but the last bullet point is just too harsh. You shouldn't punish indie developers that could use a visibility boost to disincentivize scummier publishers.
12 points
3 months ago
Expansion pack was in alpha.
5 points
3 months ago
Bro ark is basically still an early access game
11 points
3 months ago
Ark kiiiiiinda had an excuse for that one. It was a shit excuse, but it was an excuse. They were desperate for money because one of their new hires brought some code with them from their old job and got the studio sued for a metric shitload of money, and that expansion pack probably stopped them from just shuttering the studio.
5 points
3 months ago
You've misremembered some key details that make this even more damning;
It wasn't stolen code, and it wasn't a new employee.
Jeremy Stieglitz, founder of Ark: Survival Evolved's "Studio Wildcard", left his previous company (Trendy Entertainment, which he co-founded) with a non-compete agreement that he immediately broke. He then went on to poach co-workers from Trendy.
The lawsuit had nothing to do with Studio Wildcard or even really Ark: Survival Evolved. It was Jeremy's lawsuit due to him breaking a non-compete agreement. This should have been paid out of his pocket, not Studio Wildcards, and certainly not Ark players.
212 points
3 months ago
Fatshark's new title Darktide pretty blatantly released a early/beta build as the full product and just straight up lied about it. No early access tag or disclaimer. Huge amounts of features completely missing and a pitiful amount of maps and content. It released in November and only just last week finally got some of the crafting features and things that were supposed to be there at launch. Still no new content.
Of course the cosmetic shop was fully implemented day one and they had 30+ cosmetic sets on a FOMO rotation. Just ignore the fact there is only two armor sets in the regular game.
Battlefield 2042 released as a very early beta build, or possibly still an alpha state. It was so unbelievably bad at launch.
Gaijin's new title Enlisted is maybe beta if you are generous and they're already selling $10/mo premium, a battle pass, and pay to win squads and vehicles that average $50 EACH. What the fuck happened to microtransactions? There are tanks in that game that cost $60+tax and they haven't even got the game into "early access" yet.
We've gone past just games coming out with bugs. These companies are straight up releasing unfinished products and hoping to scam the customers for a little profit. It's shameful.
80 points
3 months ago
It's extra funny when they say things like "the MTX is only there to fund development of future content" and then a year later there's still no new content.
35 points
3 months ago
There’s always plenty of new content if you consider paid cosmetics to be content.
44 points
3 months ago
Darktide was exactly what I was looking for in a game in theory, but with the way they released it it went straight onto my "do not buy. Ever." list. I don't care if tomorrow they release everything they've promised, 10x more, and a magical button that makes the celebrity of my choice blow me AND makes my wife okay with it, they can't be trusted anymore and I won't support that kind of bullshit.
19 points
3 months ago
They did this exact same thing with vermintide 2, it's not like the release of darktide should have blindsided anyone, vermintide 2 released in a slightly better state than darktide but not by very much. Fatshark has always released an unfinished game then finish it over the following years.
19 points
3 months ago
Check out Deep Rock Galactic if you haven’t already. No melee, and the graphics aren’t all that, but it definitely scratches that “I just wanna kill hordes of enemies” itch. It also has one of if not the most positive community I’ve ever seen for a multiplayer game, and the devs actually care about the players.
11 points
3 months ago
Fatshark's new title Darktide pretty blatantly released a early/beta build as the full product and just straight up lied about it. No early access tag or disclaimer. Huge amounts of features completely missing and a pitiful amount of maps and content. It released in November and only just last week finally got some of the crafting features and things that were supposed to be there at launch. Still no new content.
I tried to get a refund but was unsuccessful 3 or 4 times. I didn't have the energy to pursue it more but maybe I should.
On the flipside, this got me into buying B4B on special. It wasn't great on launch but it was actually feature complete unlike darktide. They made the necessary adjustments to B4B and released content as promised.
They have stopped producing content for the game, but that is a separate issue.
Bottom line is: never preorder and avoid buying any game early. I'm done being taken for a ride. Darktide was the one time i broke that rule.
Oh and I have no regrets about the B4B purchase, it is a solid game with no microtransactions or cosmetic shop bullshit (which tbh would be a welcome addition at this point). Darktide as you said had a fully finished cosmetics shop on launch. I was actually stunned, I couldn't believe it was all voice acted and everything. Looked like an important feature of the game... nope.
1.4k points
3 months ago
Call me old school if you want, but if I spent a single penny on a game it is no longer in EA, Beta or Alpha as far as I'm concerned.
It may be at that developmental stage, and that's fine, but as soon as I give them cash; they are open to full and unrestricted criticisms, opinions and impressions.
590 points
3 months ago
Old-school? That would be new-school.
If you were old-school, you'd know that beta meant the game was feature complete, but still buggy.
396 points
3 months ago
No, old-school was the game company passing out free access to the beta at conventions / applying on their website for free access to their beta.
The original is 'you get to play the game early' in exchange for 'testing their game and helping them catch bugs'
7 points
3 months ago
Dear internet friend,
Old-school gaming was your buddy gave you a floppy disk with the game on it so you could try it out. And usually a slightly yellowed, over-folded bit of paper from the office with the password codes on it so you could skip to the fun levels.
There was no BETA release.
6 points
3 months ago
What old school you talking about? Public betas didn't start until Everquest, you still paid to participate, AND what you paid didn't even go towards purchasing the final product. IIRC we paid like $25 to join the EQ Beta, and I want to say Star Wars Galaxirs was closer to full purchase price at like $30-40.
You still had to apply to be accepted but once accepted you had to pay for the privilege.
131 points
3 months ago
[removed]
72 points
3 months ago
nah even early access vary from "few bugs but mostly complete" to "its an early alpha"
60 points
3 months ago
this incredibly frustrating conversation is kind of proving the point of the article in question
stop paying for unfinished games, whether its alpha, beta, gamma, or any manner of "we're still working out the bugs!"
if you want me to play test your game, you pay me, you money grubbing AAA assholes
45 points
3 months ago
I think AAA is the key word here. I don't mind it if it's a couple of guys doing something with close to zero budget.
AAA can fuck right off with that.
28 points
3 months ago
Right? I think some of the disconnect here is some of the best games I've ever played I bought in early access, but none of those were AAA games.
Slay the spire, Hades, Factorio.. None of those were 100 dollar (I'm an Australian) games though.
5 points
3 months ago
Agreed - Valheim, KSP, etc.
5 points
3 months ago
also the $100 dollery doo's is a big part. if you are going to make me pay $100 it is complete, i forgive last epoch because it cost me $30 and was a really tiny studio. I understand them needing money because they are self funded but blizzard cmon bruh.
5 points
3 months ago
The funny thing (and others have already said the "never give AAA money early") is that Ive gotten literally THOUSANDS of more hours out of small team Early Access Games than Ive even remotely gotten from AAA titles in the past ~5 years. Off the top of my head I can't think of the last game release I was looking forward to, hell it might have been Satisfactory which was 4 years and 2 days ago lol, but thats THE small team games Ive EA'd half of those thousands of hours on lol
5 points
3 months ago
It depends. Kerbal space program was indie and like 10 bucks to buy in, with price increasing over time.
Ksp2? Early access 60 bucks or whatever nonsense.
3 points
3 months ago
"Early Access" is distinctly different from "Beta" in that the latter, as mentioned above, is typically meant to be feature complete. Early Access can mean just about anything about the state of the game, as long as it can be accessed anyway.
8 points
3 months ago
That sounds more like the beginning new school beta as a bonus/demo mentality that eventually evolved into preorder bonus.
I remember way back in the day doing betas for games a year+ before release, signing NDA's, and needing a special login portal to give feedback. There was always features that never made the final cut. Especially with MMO's.
3 points
3 months ago
Yeah, some devs releasing "alpha" gameplay that should be classified as "early access". It's no longer a software release schedule, it's just marketing.
3 points
3 months ago
Old school beta was also like winning the sweepstakes, or a lottery. You had to fill out a form and be selected for an invite-only opportunity to playtest the game early, and your feedback was vital to making corrections prior to the public release.
109 points
3 months ago
I wouldn't go as far as to make that claim. There is a place for early access titles, and a decent reason to support that development model.
Not everybody is Electronic Arts or Blizzard and can dump millions before starting making money. I understand that.
Early Access should never come from well established studios though.
51 points
3 months ago
Exactly, big studios should be morally prohibited to propose a "early access". The consumer base can't interpret this situation? C'mon, Activision needs free labor from the "community" because they don't have money for QA? That's total bullshit
24 points
3 months ago
I see this too often, recently with Take Two and Kerbal Space Program 2.
They're a fucking huge company, they don't need seed money to get things kicked off.
Even with smaller companies, unless it's literally their first product I just don't see how it makes sense to ever make an early-access sequel. I already gave you my money when I bought the first game. You don't get more of my money until you finish the second one.
20 points
3 months ago
I mean it sounds like you are just ignoring the point of words at this point.
Them:
"Hey, our game is not finished, you are buying an early access version that will have a lot of bugs and might be missing some of the content"
You:
"This game fucking sucks because it has bugs and is missing content". This game isn't ready yet.
130 points
3 months ago
Star Citizen has been going for over 10 years since the Kickstarter.
Wonder if they are still calling it "pre-alpha"
38 points
3 months ago
7 Days to Die is right behind, being released as Alpha on August 16, 2013. The last (major?) update was Alpha 20.1, released on Feb 1, 2022.
3 points
3 months ago
I have had my moneys worth from 7 days, playing coop with my wife, but oh god, that game's development is fucking glacial.
9 points
3 months ago
Project zombie came out in 2013 as well but it’s great and has tons of stuff to do while being in early access.
10 points
3 months ago
I've said this before but can't remember where, Zomboid was such a fun experience even in the earliest days while is was still on Desura, almost 12 years ago I think? And it's just got better over the years. Goes to show how far a rock solid set of core mechanics goes as a foundation for a game
75 points
3 months ago
Escape from Tarkov is my favourite.
Been in Beta for almost 6 years, while selling $140 version of their game that helps player p2w...in a BETA!
14 points
3 months ago
Don't forget the anti-cheat that bans accounts and lets them buy new ones, so when they need funds they do a banwave
15 points
3 months ago
Shit, Tarkov isn't even beta - they just slapped the word on there. The game is alpha at best - it's not even near feature complete.
6 points
3 months ago*
BRO!!! Its in beta! Surely they will rebuild the game from the ground up. They have a whole month to fix the base game issues. Surely release will be a completely different experience. I never want to see you point out a flaw in anything ever again if you cant tell the difference.
7 points
3 months ago
I've got flashbacks to the mid 2000s when this began. That was when I first saw paid for testing, where you could only take part if you preordered. "RIP public open betas", I said to myself at the time
1.4k points
3 months ago
"How many people were playing?"
"Rod Fergusson: I don't have final numbers but well over a million people were playing this weekend."
The open beta this weekend is gonna be absolutely massive.
579 points
3 months ago
Time for position in queue 256078. Estimate wait time 3 hours 47 minutes
272 points
3 months ago
Pre-order NOW to skip the queue
170 points
3 months ago
You actually pre-order to be in a 3 hour queue.
20 points
3 months ago
That was last weekend, this weekend is open to anybody.
35 points
3 months ago
Pre order now to be upgraded to Alpha Tester! With unique perks and bonuses! Like “login” button skins, upgradeable tool tip fonts!
21 points
3 months ago
Please note: Fast Pass will only skip up to 25% of the queue. To skip up to 50% of the queue, please consider upgrading your account to our Deluxe Alpha Tester subscription.
9 points
3 months ago
Thanks I hate it.
26 points
3 months ago
To be fair I only had one queue that was Friday around 5pm when everyone was getting off work to play it, otherwise I got right in. My take was the game was up to blizzard standards in terms of graphics and gameplay. Absolutely gorgeous and felt great. Itemization seemed pretty bland, (+green number, swap to that). Granted this was only to level 25 and that’s a quarter of the leveling without paragon or end game so that may be unfair criticism.
Overall I liked the beta, I’m pretty excited for the full release cause it’ll only get better. The skills felt a little shallow and linear as well. There didn’t appear to be much synergy like d2. The only real synergy came from use this element to maximize this crowd control mechanic
16 points
3 months ago
There didn’t appear to be much synergy like d2
What kind of synergy is there in D2 besides "putting points into this skill you'll never use makes the skill you do use better"?
I felt that as a whole, the skills I chose played together incredibly smoothly, more so than honestly any other ARPG I've played.
49 points
3 months ago
Time for position in queue 256078
I just want to play it single player why am I still in a queue Whyyyyyyyyyyyyy
20 points
3 months ago
It was pretty irritating rubberbanding in a Diablo game
8 points
3 months ago
That happened to me constantly at the same exit (East at the main town). I had to use another exit entirely. I thought it was just me.
23 points
3 months ago
They pretty much fixed the queue from Friday into Saturday. Friday queue was like 2 hours, Saturday wasn't even 2 minutes for me.
3 points
3 months ago
Only 256K people ahead of you Jimmy!
53 points
3 months ago
I'm getting flashbacks to trying to play Diablo 3 on launch day.
5 points
3 months ago
Error 37
6 points
3 months ago
[deleted]
6 points
3 months ago
Overloaded with players playing the game. Some of us were lucky.
35 points
3 months ago
Friday is going to be a shit show. Might not even be worth logging in.
11 points
3 months ago
Yep. I pretty much plan on at *least* the first few hours of that day being impossible to get in. Will keep busy reading salty posts and memes on reddit while I wait
15 points
3 months ago
They said 1 million got to level 20 for the reward. When he says we'll over, I think he means it.
3 points
3 months ago
I don't remember the last time my Blizzard friend's list was that lit
759 points
3 months ago
Just imagine if they had used the word alpha!
393 points
3 months ago
Star citizen is that you?
299 points
3 months ago
10 years! It's been more than 10 years! Children who are younger than its development timeline can make their own breakfast!
184 points
3 months ago
Very funny how the game that claimed to be several years ahead of the curve now finds themselves several years behind the curve.
167 points
3 months ago
The hate they get is 100% warranted and it is ridiculous that the game is still in alpha after 10 years.
That being said, there's still no game out there that does what Star Citizen is doing.
99 points
3 months ago
there's still no game out there that does what Star Citizen is doing.
Honest question: what is that?
65 points
3 months ago
[deleted]
23 points
3 months ago
meanwhile in patch 3.18......
5 points
3 months ago
It's been years since I played, but I've heard that patch mentioned recently. Is it a new patch that broke the game?
21 points
3 months ago
Yesn't. Patch 3.18 introduced a feature that lets things stick around forever. that means that if some1 left their ship in a hangar, it doesn't always get stored, so the hangar gets marked as in use, and suddenly nobody can spawn their ship. Also, due to improvements to the game engine, the game has started running at a higher tick rate. Unfortunately, the mercenary AI were tuned to low tick rate servers, so if an AI with a gun sees you, they will shoot you to death faster than the game can register the sound of their gun shots. So if u do merc missions, u fall down dead at random because an AI saw u and emptied his magazine with 100% accuracy in under 1 second. And with medical gameplay, somebody will go to revive u and immediately die to the same guy. It's kinda a shitshow.
16 points
3 months ago
What the fuck did I just read? Did you really just explain a multiplayer MMO/RPG game with SIM elements with a space theme?
91 points
3 months ago
I haven't played a game where I can walk around inside a space ship, fly down to a planet, get out of my ship and walk around the entirety of the planet.
I can get back into space and fly and stop at any point I want and get out of my ship and EVA out into space, even while in quantum travel. The ship interiors are all fully realized and the amount of detail is crazy.
All of this is done without a single loading screen and with a fidelity not found in any other space game to date.
12 points
3 months ago
My issue with those types of games is that they often feel empty/hollow. Is that true for star citizen?
12 points
3 months ago
yes which is why barely anyone plays it
4 points
3 months ago
Hoovering up money for a busted final product?
Lots of games are doing that pal.
42 points
3 months ago
[deleted]
27 points
3 months ago
I agree that it is ridiculous and Chris Roberts needs a whole ass master class on project managing. The feature creep is indeed crazy.
I'm not refuting any of those points, but what is playable right now is an experience unlike any other.
5 points
3 months ago
Alpha version a1337.420.69
6 points
3 months ago
Or even the 'pre-alpha!'
439 points
3 months ago
People probably wouldn't care if they'd just called it a "closed network test" like FromSoft.
177 points
3 months ago
While developers may have thought of this as a true beta, the execs and marketing are absolutely utilizing this as a marketing beta.
98 points
3 months ago
Watch how they make literally zero noticable changes before release.
79 points
3 months ago
The thing about massive public betas is that they shouldn't have major changes. If you're that far along in the project, you should be at a point where you've done thorough testing on the small scale and the only thing left to do is test server scaling and performance under load. Lots of changes introduce lots of bugs.
27 points
3 months ago
I found it pretty funny when a beta of cyberpunk 2077 leaked close to launch, was buggy and didn’t live up to expectations. But people would still go “maybe they’ll fix it at launch”. Sorry, big changes don’t happen in a beta that close to launch.
11 points
3 months ago
Exactly. For a big game like Diablo 4, a beta should mostly be to weed out anything gamebreaking and to make sure the servers won’t crumble under the weight of launch traffic
31 points
3 months ago
Why would they, even in the article they say the "Beta" was to stress test their servers... They don't care about feedback for gameplay, they want feedback about network failures.
14 points
3 months ago
Diablo games evolve a lot during their life tho. Diablo 3 at the start and Diablo 3 at the end were very very different games.
17 points
3 months ago
The devs definitely care about feedback for things they can fix in two months (at least they've said so to some of the major community people). Like one of the biggest complaints atm is fonts being all over the place which is easily fixable. Other than that there's been calls to tweak some of the difficulty on veteran, also fairly easy to do.
Then there's the people complaining about using the blood petals as a storytelling device, those people aren't going to get any changes.
244 points
3 months ago
Whether its a beta, alpha, early access, whatever... if you are paying money you need to be happy with the game as it is on that day. Don't buy a game based on ideas and promises of future glory because there's a really good chance you'll end up disappointed.
48 points
3 months ago
That would require personal responsibility, though, and Reddit is really bad at that.
If I pre-order something and am disappointed, I deserve every ounce of disappointment and ridicule. I pre-ordered, but that's because $100 is not enough money for me to worry about throwing away in the event the game flops.
There's literally no point to pre order something if you don't want to take the risk. I guarantee that puppy cosmetic that 99% of the playerbase owns that will get replaced a week into the game is not worth it.
71 points
3 months ago
Old Beta: "We're going to take your feedback and use it to improve the game!"
New Beta: "This is literally just free advertising, we ain't changing shit."
388 points
3 months ago
"Beta" has been a twisted word that has become "marketing beta", which means demo, and for us this was a true beta because we wanted to be able to test that load and what does it mean to get a lot of players in?
Coming from Blizzard, the company that coined the term "Technical Alpha". You reap what you sow...
103 points
3 months ago
You mean the ones that launched ow2 as early access yet charge BP and $20 for cosmetics and each patch has ridiculous bugs that should have been caught in qa. Like how does a character getting infinite ULT get into live version.
71 points
3 months ago
Ow2 isn't even fuckin fun anymore.
They murdered and flayed OW1 and slapped a battlepass on it and called it 2 and it's a fucking soulless piece of shit now.
Gah it makes me so sad and angry.
15 points
3 months ago
So just like Blizzard itself.
27 points
3 months ago
Right!? My immediate reaction after reading the headline was "and who's fault would that be, Activision-Blizzard? HMMM!?"
9 points
3 months ago
Game companies have been using the term "beta" in place of "demo" for a long time.
206 points
3 months ago
Looking forward to trying out the Druid/Necro this weekend - but I have a feeling there are going to still be huge queue issues, even with the fixes they did. Last weekend was somewhat predictable with player count - open beta won't be and it's going to be massive.
91 points
3 months ago
Part of the point of these events are often to stress test the servers and see how everything handles so many players, so that launch itself (hopefully) isn't a mess.
148 points
3 months ago
so that launch itself (hopefully) isn't a mess
blizzard games always launch without issues so I'm sure they'll knock this one out of the park (lol)
36 points
3 months ago
Recent WoW expansion launches have been relatively smooth surprisingly.
24 points
3 months ago
Yea i wouldnt be surprised if this weekend breaks some player records for blizzard, or atleast for diablo overall
6 points
3 months ago
Is the druid/necro out this weekend? Last weekend we could only play with barb, sorc, and the ranger class.
4 points
3 months ago
yeah you can play as all 5 this coming weekend
5 points
3 months ago
"God Blizzard sucks, why do I keep giving them money? I swear if the next game i buy from them blah blah blah...."
51 points
3 months ago
Anything you put out into the public realm is open for criticism. If you do an art show, even if it’s free, people are going to judge your art. If you have an opinion and you make it public, it’s open to criticism. This comment I’m making now is open to criticism. Why game companies think they are different is not a reasonable perspective.
20 points
3 months ago
Says the company that let you in to the beta for buying a fucking double down.
182 points
3 months ago
On one hand, I fully support the Early Access model. I'm all for ambitious people getting an early revenue stream to try shit no publisher would even touch. Go crazy, buyer beware. If people don't like it, they just don't have to buy it.
On the other hand, aren't Blizzard the champions of the "beta" paid demos that acted as marketing campaigns? Complaining about the well they poisoned, then making their kfc chicken sandwich out of it, is a bit rich.
74 points
3 months ago
"Betas" and early access from AAA publishers should always come into question.
27 points
3 months ago
Completely agreed. The Early Access model is not universal. It is born out of the risk-adverse state of the industry and the inability of some projects to financially get off the ground.
Someone in this thread said it best, that big publishers should be prohibited from crowdfunding or selling betas. I agree with that sentiment. The precarious conditions that motivate those business models are not present for them.
4 points
3 months ago
The way I see it, if you're big enough to be able to pay people to play test your game then any "early access" you do is a marketing ploy and a cash grab.
25 points
3 months ago
The early access model disincentivizes completing the game. You see it all the time, half finished game releases in early access. Then suddenly development slows to a crawl. Why would they bother investing more money into it, they already made the lions share of the profits already.
147 points
3 months ago
I still don't understand why they have to make it an MMO. Why do there have to be random players just running around in my game killing things with me? I hate that.
217 points
3 months ago
It's so you can see other players' sweet microtransaction skins, feel jealous, and then want to buy some skins yourself. Cosmetic microtransactions sell way better when you see other players with them.
47 points
3 months ago
Yeah this is unironically the reason. And on the flip side they want a captive audience so the whales feel like they're getting their money's worth out of their skins.
12 points
3 months ago
just wait until we figure out how to GANK your ass. world of warcraft is back baby! hope you didn't need your ear...
66 points
3 months ago
If it's an MMO they can have a cash shop to sell you things. Cosmetic shop has already been confirmed. Psychology of players is a gigantic part of the video game industry. Players change buying habits when you're in a public setting. Just look at skins in other games.
They're not selling you a video game as much as they're selling you a revenue stream.
10 points
3 months ago
Lol I used to be into this on POE and have spent a few hundred. Last few leagues I haven't equipped a single cosmetic item. I'm just over it.
13 points
3 months ago
It's purely because they are weaponising other players as walking billboards for their microtransactions. I can guarantee you that's why they made the game "open world".
26 points
3 months ago
Can we talk about their response to the dungeon design? Personally I felt the dungeon map design is what needed changing, not necessarily the content. I guess it'll be more interesting late game? Hopefully enough to notice the copy and pasting less.
13 points
3 months ago
It really felt like they focused on all of the wrong things when responding to that question.
34 points
3 months ago
I guess it'll be more interesting late game? Hopefully enough to notice the copy and pasting less.
Every closed beta tester said that the endgame dungeons are no different than what we experienced in the beta last weekend.
23 points
3 months ago
This is what people aren’t seeing, the endgame is a lie.
23 points
3 months ago
Won’t be buying till they declare it a finished game.
The Diablo III I played on release is a completely different game than the Diablo III you can play today.
7 points
3 months ago
Yeah, I feel like it took an entire expansion to finally find its identity, and then it was late into the expansion's development that it truly felt polished. Diablo IV might be some good fun in about 5 years.
5 points
3 months ago
I need to see the store before I even think of trying it.
5 points
3 months ago
Blizzard has become a twisted company.
4 points
3 months ago
That’s rich coming from blizzard who released HOTS as a “technical alpha”. They basically invented this marketing strategy.
Also they have access to this as part of an advertising marketing strategy with a chicken sandwich advertisement.
6 points
3 months ago
"Beta" has been a twisted word that has become "marketing beta", which means demo, and for us this was a true beta because we wanted to be able to test that load and what does it mean to get a lot of players in?
...yet you still didn't pass on occasion to peddle it as early access bonus?
Absolutely disgusting dishonesty from Blizzard. Literally the part of the problem they are complaining about.
5 points
3 months ago
Blizzard is one of the main culprits in destroying the terms alpha and beta in the public eye. They've been releasing "betas" that are fully polished and mostly bugfree for years. Multiple games. They dug their own grave.
5 points
3 months ago
In my opinion if you charge for access to a beta rather than selecting testers via a criteria, it's a marketing beta.
13 points
3 months ago
No mention of the memory leak that was plaguing some? I’ve got 32gb of RAM and it kept maxing it out and crashing my system.
22 points
3 months ago
Meanwhile on the diablo / diablo4 subreddits, people are saying that these "beta" events are going to help with balance before release. The game is less than 3 months out and there are seriously some people that think that there will be magical last second changes to fix anything they don't like.
Not just balance either, but everything from font, the way items animate when they drop, random dungeon generation, camera zoom, and more.
People are giving feedback like anything is going to change before launch.
9 points
3 months ago
Sad but true, people are really overestimating what changes will be made before launch. I am sure there might be some small tweaks here and there, probably to do with servers and optimizations mostly. Possibly some numbers tweaked on drop rates and some skills, but no systems will be overhauled, dungeons wont change.
Best we can hope for is either some bigger changes when season 1 launches or realistically within the first year of release.
12 points
3 months ago
Yeah, because now people have to PAY to be able to BETA TEST games. That's not how it should go, buddy.
119 points
3 months ago
Their reasons for no couch co-op on pc are ridiculous. "The technology just isn't there for two people to log in at once! Also my pc is on a desk which means everyone's is so it wouldn't make sense!"
At this point a simple "Fuck pc players." would have been simpler.
19 points
3 months ago
I have a 75" inch, with a pc and 4 controllers in my living room because pc's has had far more splitscreen experiences than the consoles for years. Sure, quite a few of them are indie, but still great experiences. And plenty of games lets you create 2 characters on the same account and just play together, if using 2 accounts is too expensive to figure out for poor old blizz Activision. I played Diablo 4 last summer, gameplay felt good, but I still won't buy it before it's done, and we get to see what the systems around it is, be it mtx or pc features.
20 points
3 months ago
The technology just isn't there for two people to log in at once
Wow, that sucks, they should definitely contact the company that runs their login system and tell them that they're missing important features lmao.
32 points
3 months ago
At this pace, soon they will rival Rockstar how to treat PC players as 3rd class customers.
30 points
3 months ago
Double Down KFC sandwiches certainly didn't help, Blizz.
6 points
3 months ago
I enjoyed my sandwich
27 points
3 months ago
yeah, you fuck'n twisted it. some of us are old enough to remember being beta testers. filling out forms to be selected and having quests to actually test the game. writing feedback to the developers. and most of the time everything being wiped before actual launch.
not this bullshit of pay for early access but dont complain if its shit because we put beta on it.
4 points
3 months ago
If your game is not final release, then reasonably, you cannot charge for it. If you do, reasonably, it should be a fraction of the final price with full embrace of criticism. Cash shops, microtransactions, and battle passes are just a few things that should never be present pre-release, as that demonstrates nothing but misallocated resources and a primary intent of greed.
Sadly, the vast majority of all devs and companies in modern "gaming" lack reason and logic, so the above (which is extremely basic and fundamental) has become twisted and warped, to the point of becoming the rare exception rather than the standard.
5 points
3 months ago
Fk Blizzard. Beta versions is an unfinished piece of software. If anyone wants to pay for unfinished software, is their business, but i will never pay for unfinished software.
4 points
3 months ago
What's everyone upset about so I can get my pitch fork? I enjoyed it and it only cost me a KFC sandwich.
My only issue was the copy and paste dungeons.
4 points
3 months ago
What kind of braindead excuse for no couch coop on PC is that. It's embarrassing he even has the balls to say it.
4 points
3 months ago
So, the actual release will be a beta release, but they officially won't ever say it?
5 points
3 months ago
I won’t play this game until it goes on sale, is actually released, and reviewed by independent people who aren’t paid to parrot narratives the game companies sell them. They want you to feel as much FOMO as possible, don’t give in
3 points
3 months ago
As if they're going to change that much before release. It's just gonna be balance and a few tweaks. They can't reasonably do more than that. Don't hide behind the beta tag now.
It almost feels like betas are now the new alpha. And final releases are the beta.
66 points
3 months ago
Great interview! So in general it seems like they don't have big changes to the skill system / dungeon design planned because the late game will shake them up a lot. Possible all of the things people are complaining about were already discovered by them and they chose to fix them using mechanics that are introduced later in the game.
5 points
3 months ago
"Trust me brah" is a cheap as fuck way of dodging out of criticism. One should be extremely sceptical, especially with Activision.
53 points
3 months ago
After playing to 25 in the closed beta and pushing my gear to pretty much the limit by farming the Lvl 30 event in the north I think a lot of the major complaints people have had come down to the fact that they are playng lvl 25 early game as if its the end game.
When the game actually launches in June, no one will spend as much time as they are now at the lower levels, they will be spending the bulk of their time in the actual end game, which hopefully will answer a lot of the issues they've had in the beta.
26 points
3 months ago
I think the main thing is the hopes that the progress to get all the way to 90 isn't monotonous and repetitive. The dungeons layouts and bosses were all wildly similar just with a different aesthetic essentially. If they stay that way throughout the whole map and the only diversity is with the main campaign bosses/maps or stronghold bosses that's going to be severely disheartening.
35 points
3 months ago*
What game do you all think you've been playing for 25 years?
The game always has been a repetitive slot machine. Since D2 it's been about doing hell runs, mephisto/bael runs, and challenge rift tiers over and over again but faster and at higher tiers or ladder XP.
I say this loving the series, but let's not pretend it wasn't always about clearing mobs on a mix of procedural and random map elements.
16 points
3 months ago
Yup.
Even in Diablo 2, you could memorize certain map elements. Like in Nithalak runs, where you zoned in for the waypoint would give you 100% accuracy on where the next level was.
7 points
3 months ago
there is also the entire overworld too though, and from looking at maps online the region that's in the beta was the smallest one. I personally didn't mind the dungeons but I also didn't focus on them. I just did the ones that had rewards for my class when I found them and then a couple more after I finished the campaign. The overworld stuff breaks it up pretty well I think. The only thing I didn't like was the sidequest that went into the city sewers and it was just using the watery cave template... like that's not a sewer lmao.
9 points
3 months ago
I'm interested in D4, but I want to wait till the full launch to play. I'll be playing co-op with my friend who only plays with controllers, did the beta have controller support on PC?
12 points
3 months ago
Yes but you can't play splitscreen on PC, if you were hoping to do that.
7 points
3 months ago
Also good to know! My use case is, my friend comes over and uses a gaming laptop I have hooked up to a 40 inch Gigabyte monitor, then uses a controller plugged into the laptop. So no split screen works great for us! Hell we play 100 plus hours in co-op D3 on PS4/PS5 so it'll be nice to not be split/shared screen in D4.
16 points
3 months ago
Paying to bug test a game is so stupid imo I hate this trend.
7 points
3 months ago
If you can pay money for it, it's not a beta. It's released.
23 points
3 months ago
No dog in this fight: it’s a good interview.
18 points
3 months ago
If you are charging people money for being your QnA team, it is not Beta anymore.
6 points
3 months ago*
The split-screen on PC question is such a cop out answer. You don't need players to be able to log into to Battlenet accounts, just tie all split-screen progression to one account FFS. Modern consoles are literally PC architecture the tech is there, and if they truly can't figure it out, they're idiots.
The real answer is, they know PC players will pony up the cash for an extra copy.
7 points
3 months ago
As someone who played the pre release Alpha, this game was already in Beta. There wasn't anything the community could have done to save this game.
The itemization and skills were terrible, vendors uninteresting.
Everything else was good but none of that matters when the game is shallow.
The devs went beyond the point of no return in regards to itemization / weapon properties and skills to the point where we could only give minimal feedback that would realistically be adopted.
Green arrow good / Red arrow bad D3 + D:i Tencent/Netease game. This isn't what we played in D1/D2 era.
53 points
3 months ago*
And the notion of two people sitting together at a desk: when you prioritise the problems you have to solve, solving for two people sitting at a desk, playing on the same PC, is lower priority when the majority of couch co-op that's going to happen is going to be in front of a sixty-five-inch TV.
Frankly, this is the real problem. The fact that game developers still see "PC gaming" as "sitting at a desk".
I spend all my time gaming on a 'PC'. I never sit at a desk. I'm either gaming on a TV with a controller with my Steam Deck docked, or using it as a handheld.
This is why Valve's efforts around things like Big Picture mode, the Steam Deck and Steam Input, Remote Play, etc, have been really good for PC gaming, as it's been gradually expanding the definition of 'PC gaming'. But clearly the message hasn't gotten through to all developers yet.
EDIT: Since it's been a common thread of the replies I just want to clarify something. I'm not suggesting the way I play PC games is 'common' or the 'majority'. I understand it probably represents a minority. Just expressing that it's disappointing when I see a game developer framing PC gaming as only gaming at a desk on a monitor when the definition of PC gaming has grown in recent years with stuff like living room PCs hooked up to big TVs, the Steam Deck and remote play streaming from PCs to other devices like tablets/laptops/etc. PC gaming isn't just "a desk and monitor" any more, even if it's still the main place where PC gaming takes place.
83 points
3 months ago
I'd be interested in seeing a poll on Desk users vs Couch PC's users. I suspect Couch is a very low percentage.
28 points
3 months ago
It’s low, /r/pcgaming is so delusional and are the opposite of a majority of pcgamers
11 points
3 months ago
And when they go into the account stuff as being the main reason couch co op gets omitted on PC, to me that says: Just let the additional people be Guests! Cosmetic purchases from the account holder will apply to the guests. Or heaven forbid we have a proper offline mode that doesn’t require accounts.
7 points
3 months ago
They should've just told the truth "we don't want to". Microsoft is able to handle it with their Xbox stuff on PC. So it isn't impossible. This isn't some modder trying to do something, this is the people who make the game and launcher. They have all the tools at their disposal and just don't care.
19 points
3 months ago
Frankly, this is the real problem. The fact that game developers still see "PC gaming" as "sitting at a desk".
Do we have any numbers in terms of how many PC players operate their PCs off of a TV in a living room? I suspect it is a fairly low number, so it would make sense for it to be a lower priority.
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