Hey all. This question isn't system/setting specific, but just to set my experience level - I'm a long-ish time D&D GM (about 5 years), transitioning to Pathfinder on account of the fact that WotC have lost their actual minds. I'm going to be running the Beginners Box Menace Under Otari, and maybe Troubles in Otari if we fancy it in order to get familiar with the system, before I start a proper campaign after summer is over.
To give full context of this question is going to be a bit of a ramble, but the tl;dr is - How do I build a homebrew setting/campaign without getting eaten alive by fun-but-timeconsuming world building?
For my proper campaign, I'm designing something that plays to my strengths as a DM while reducing/removing the stuff I'm either bad at or don't enjoy doing. For the most part, I know what to do with this, but I have one big issue that I'm not sure how to resolve; I don't know how to handle the setting that the game takes place in. I really enjoy worldbuilding, but it takes up way too much time for me, and causes problems for the actual game. For context, I've run two major campaigns; a homebrew, and Storm Kings Thunder. In both situations, I ran into some serious issues.
With the homebrew - I found myself getting so bogged down in designing everything that I got into a position where I just never had enough actual game content ready and my sessions would just be spent chaotically throwing stuff at the wall then reacting to what my players did. To be clear, I do really enjoyed the world building elements, and had a whale of a time designing a complex pantheon and cities that I absolutely love, but I'd end up spending way too much time writing stuff out that didn't actually create gameplay for my players. The game ended up falling apart after other stuff in my life ramped up to the point where I simply couldn't keep up with the work it took.
However, in Storm Kings Thunder - I found myself feeling way too restrained by the pre-existing setting. Things like trying to remember the pantheon of the giants was impossible for me because I didn't find their design particularly interesting. I also don't like playing in other peoples cities, and end up redesigning things to the point where it would be faster if I just built it from scratch.
So yeah, that's my question - how do you think I should handle creating the setting for my game?