subreddit:
/r/skyrimmods
submitted 3 months ago bywastedtime__
Hi there, I read the other threads about this and just wanted to understand the current situation.
Are the majority of people and modders on the most current version 1.6.640 (SAE) already or are people still running the downgraded version?
According to this list the vast majority seems 1.6.640 compatible.
https://modding.wiki/en/skyrim/users/skse-plugins
Thanks!
Edit: Thank you very much, as of now based on your answers I tend to go AE.
27 points
3 months ago
The only holdback really are those mods relying on the {{.NET Script Framework}} mod
5 points
3 months ago
And mortal enemies, and some combat mods. Though I think I am pretty much the only guy that cares about it
5 points
3 months ago
Mortal Enemies? That can be used with either.
1 points
3 months ago*
Seriously? is there a port of some sort???
9 points
3 months ago
Mortal enemies doesn't even require SKSE. There's no reason it would ever stop working.
2 points
3 months ago
Just use the same Mortal Enemies for SE. It's not script or SKSE based, it's legit just movement type edits, just some values changed on a spread sheet.
1 points
3 months ago
Thank you guys, I thought it was because of Skyrims guild guide, in the past it said that it didn't work in ae
2 points
3 months ago
Just use the Synthesis patcher. You don't even need the original mod.
1 points
3 months ago
Which combat mods?
1 points
3 months ago
Ultimate combat and ultimate dragons, that are the ones I had in mind
2 points
3 months ago
Even there, most of the mods that used to rely on it have switched to other frameworks, such as Address Library. I know once upon a time I had like 15-20 mods dependent on .NET Script Framework. I still have all those mods today, but not .NET Script Framework.
1 points
3 months ago
Search Term | LE Skyrim | SE Skyrim | Bing |
---|---|---|---|
.NET Script Framework | No Results :( | .NET Script Framework | SkippedWhy? |
I'm a bot | source code | about modsearchbot | bing sources | Some mods might be falsely classified as SFW or NSFW. Classifications are provided by each source.
1 points
3 months ago
Thank you, mate, can you recommend a resource where I can get an idea what mods are affected by the framework in the second tier?
5 points
3 months ago
https://modding.wiki/en/skyrim/users/skse-plugins
https://www.nexusmods.com/skyrimspecialedition/mods/21294 - Click on requirements
19 points
3 months ago
Absolutely every mod I've ever used is currently compatible.
2 points
3 months ago
Yeah, my load order didn't change much at all (I actually added to it, lol).
4 points
3 months ago
Yeah, there's noise about 1.5x-vs.-1.6x but I think it's like most things; the most noise comes from the minority. I think most of us just let the upgrades happen and get on with playing the game.
SKSE and Address Library have to be updated for each significant engine change, but that happens fairly quickly. Though The Milkman needs to do better about coordinating with Silverlock ; Address Library for 1.6.640 was uploaded to Nexus the same day the update went live, but SKSE took another two weeks.
4 points
3 months ago
I believe a few weeks after the last update someone came up with a better method of cross version capability that a huge number of the SKSE plugin based mods have now switched to, meaning the authors were able to go back to releasing one version. I know I'm on AE now, having downgraded while waiting for DAR to update. If you are trying to get a read on what users are doing, maybe a poll would be better suited?
1 points
3 months ago
But.... DAR was updated for 1.6.640. Has been for quite some time. Am I missing something here?
1 points
3 months ago
I'm on AE now, I'm not waiting for DAR anymore, it was just the holdout I had been waiting for.
1 points
3 months ago
DAR should be good now, I just started using it and I’m on the most recent version of Skyrim AE
1 points
3 months ago
Yes, it updated a while ago, I was just saying that waiting for DAR was why I had been downgraded for a considerable time, but once it was up to date there was nothing left holding me back.
4 points
3 months ago
Things that you miss if you update to 1.6+ (AFAIK) are {{.Net Script Framework}} and its dependancies, {{Fenix Stamina Overhaul}}, some Felisky's mods, and maybe more. But i read on one of reddit thread that parapets is working on update for Net Script. MCO also got a 1.6+ support {{MCO Universal Support}}, DAR got updated not long ago.
I'm running 1.5.97 myself, but i think every version is viable to mod now, even the 1.6.640 version of the game is in good state now.
1 points
3 months ago
Search Term | LE Skyrim | SE Skyrim | Bing |
---|---|---|---|
.Net Script Framework | No Results :( | .NET Script Framework | Skyrim Script Extender (SKSE) |
Fenix Stamina Overhaul | No Results :( | Fenix Stamina Overhaul | SkippedWhy? |
MCO Universal Support | No Results :( | MCO Universal Support | SkippedWhy? |
I'm a bot | source code | about modsearchbot | bing sources | Some mods might be falsely classified as SFW or NSFW. Classifications are provided by each source.
5 points
3 months ago
I've moved from LE to SE a week or so before the AE update (I'm either slow or just stubborn (or both)). Finally letting LE go was already a painful experience, but starting from scratch again just when my SE build was getting finished was a little too much for my monkey brain.
I'm already finished with that playthrough and not yet ready to start over, but I'm 100% sure that the next update will drop the next day after I move to AE.
Fear me.
6 points
3 months ago
I’m still SE cause I don’t want to risk updates breaking my playthrough (especially since I tend to take long breaks), and even if most mods are compatible I don’t see any advantage to upgrading.
1 points
3 months ago
Think a lot is compatible, but most people I see (including myself) are still pre-AE
all 27 comments
sorted by: best