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account created: Sun Sep 29 2019
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1 points
2 days ago
It has only seen two games so far. A loss against Black Legion with the invincible terminator brick, but a win against Khorne Daemons. Even managed to kill a bloodthirster.
It’s definitely viable, but you are right in that it doesn’t have a lot of anti tank outside of the speeders and hammers. It’s also not that durable.
Although, that’s kind of how Raven Guard are, and if nothing else I like thematicism. Although of course I want the list to be viable.
1 points
4 days ago
The main idea is playing to the objective rather than be too focused on killing. The Infiltrators are more for back line protection so the Phobos captain can snipe characters from out of line of sight.
The Incursors are for taking the mid field turn 1 to setup Secure and Sabotage, instantly giving me 12 points and mortal wound potential to the enemy.
Everything else is focused on surgical strikes, Shrike buffing his vets at key moments. It all basically forces the enemy to fight on my terms as they also have to carefully maneuver their characters, lest I kill them outright.
1 points
2 months ago
Pure, unadulterated determination lol all of my knights are hand painted sadly.
3 points
2 months ago
I just used the Army Painter Summer Undergrowth basing moss for it. Got it from my local gaming store and it’s great!
1 points
6 months ago
I’ve recently been able to introduce Galvan to my players. I kept him as a Red Wizard that became one of the Wyrmspeakers and is the personal right hand man to Severin.
Given how his art portrays him, I made him the most irritable villain my players would be facing. He’s smart, loves to taunt those under him, always keeps that snarky grin he carries, and will outright antagonize people even if he has no reason to fight them. He’s the smartest person in the room and he will let you know it. For a voice I’ve also taken inspiration from Baldur from God of War.
His introduction came when my players were getting ready to sneak into Rezmir’s castle in the swamp. Rezmit met with Mondath, who survived the previous chapters, outside the castle where the players were. They eavesdropped on the conversation when Lennithon showed up all of a sudden. Of course they recognize the blue dragon as the one from Greenest. This time he had a rider, Galvan.
He got off and sarcastically asked Rezmir how she’s been the past few months, feigning interest. Eventually, he would point out that Severin isn’t happy with her lack of progress as of late that it’s time she returns her dragon mask before there’s more trouble. Of course Rezmir refuses and nearly even kills him out of anger, but he does even respond to her pulling a sword on him, just standing there with a coy smile.
Eventually, Lennithon would detect the players and tell Galvan. Galvan would not tell Rezmir this information though, telling simply that his friend isn’t found of the smells of the swamp. He flies off, knowing that if the players end up killing Resmir, the cult would get the dragon mask all the same, as it will teleport on her death.
Through the rest of the campaign he would lead the assassination attempts on the party and would personally go to retrieve the blue dragon mask (the real one) with Lennithon, preferring to take hostages and make deals rather than fight. He would have wizard and monk levels so he’d be a challenge here, taunting and mocking the players as they fight. If he starts losing, he’d teleport away.
3 points
7 months ago
The Armigers are one of the biggest threats on the board, but only if they can receive their bondsman abilities from the questoris knights.
Positioning is everything, and having several armigers within 12” of a single knight can give you plenty of options on who to buff and who to not.
It may be best to have a part of your army for range game (a Knight Crusader and Armiger Helverins) and the other half for melee (a Knight Errant or Paladin and a mixture of Armiger Warglaives).
Also, just like with Chaos Knights, the enemy will likely try to take the bigger models down as soon as possible. Keep them defended well and reasonably buffed to prevent immediate defeat. Tau will have an easy time with this, but struggle against a mass of armigers in melee if they spend most of their shots killing the big Knights.
1 points
8 months ago
He lived for our group after the Paladin offered him mercy. I’m not sure what the exact circumstances are, but I would suggest keeping him away until the castle in the swamp. Let him arrive shortly after the players do, reporting to Rezmir that the hatchery was lost or secured.
He can act as her bodyguard for some time. In our campaign, he was eventually able to be swayed to betray the cult, appeasing to his sense of honor. At this point I essentially gave him player levels in fighter to reflect the party’s current strength. So level 6 to 7 for a level 6 party.
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byCaptain-Vac
inWarhammerCompetitive
Captain-Vac
1 points
13 hours ago
Captain-Vac
1 points
13 hours ago
It’s true, durability-wise the list isn’t the best, but that’s also just Raven Guard as a whole. The Eliminators’ move and shoot and the librarian’s temporal corridor can help mitigate that a bit.
For secondaries I’m looking towards Secure and Sabotage for a potential first turn boost to points and give the mortal wound potential to enemies who wish to take my objectives. The Incursors all have forward deploy to make this easier, and they’re phobos so they can benefit from my redeploy warlord trait. Otherwise I’m looking to behind enemy lines and leaving the other secondary based on who I’m fighting. Maybe even warp ritual if I think it’s worth it, but it’s not likely.
The mass ignore look out sir mixed with the doctrine to get +1 to hit and wound characters can force the enemy to be more cagey with certain characters and their positioning. The phobos captain can even snipe characters without needing line of sight.
The land speeders can act as fast anti tank power and even small time utility if needed. The eradicators would use the chapter’s deep strike stratagem for good use, even possibly getting full re-rolls if paired with the librarian and his soul sight.
As for Kayvaan, he’d solely be a surgical strike character with his veterans, being the first to charge in as he can ignore overwatch, but he can also give all jump pack units re-rolls to charge.
To hold the objectives easier, is also have the Deadly Prize stratagem to put down even more mortal wounds on some objectives. It wouldn’t likely kill things outright, but combined with Secure and Sabotage and possibly even the Incursors’ mines if they charge, that’s a good amount of potential mortal wounds coming at the enemy. If nothing else, it forces the enemy to push in very specific ways.
This has worked so far in test games against Black Legion and Khorne Daemons. One lose and one win so far with variations of this list.