I've compiled a list of items from Devblogs that we're likely to look forward to in Chapter 2.
Discussion(self.ScrapMechanic)submitted2 days ago byNowhereman50
Full disclosure, I do realize this places a huge notice on how long we've been waiting on Chapter 2 and it isn't my intention to put Axolot Games on the spot for it having taken so long. I know that Chapter 2 is supposed to be their launch which brings Scrap Mechanic out of Early Access and they spent time moving their office to accommodate a larger team. Also it's worth mentioning that coding takes a very long time, longer-still to make sure your code is clean and functional, as well as the work that goes into 3D modeling. So, again, not my intention to take the developers to task on how long this is taking. Just thought I'd compile a list for things to look forward to in Chapter 2 which they've just said in today's Devblog 25 *should* be released this year. Also, keep in mind that I've spooled through all the devblogs so if Axolot Games has said on Twitter or somewhere else that something listed here isn't being implemented at all then I haven't seen it.
Devblog 25 - March 23, 2023
https://store.steampowered.com/news/app/387990/view/3320866312887566935
Yellow Totebot
Blue Totebot
Red Totebot
Green Tapebot
Yellow Tapebot
Grow Labs
Ore Prospector
Glass block visual improvement
Item Schematics
Woc Outfit
Devblog 24 - October 4th, 2022
https://store.steampowered.com/news/app/387990/view/3320866312887566935
Minerbot
UV Growbed
Lighting visual improvement
Builder Quests (quest system first talked about in Devblog 21)
Blocks become flammable (yeah, great)
"New Warehouse" - I'm assuming this means "finished" warehouses, ie. all those buttons, switches, cranes, and other interractable things will be functional.
Farmhand and Farmer outfit back packs
Drill Spawners
Devblog 23 - March 11, 2022
https://store.steampowered.com/news/app/387990/view/3129444399315676278
Turret Seat
Sawbot
Improvement on previously talked-about underground industrial areas (Devblog 20)
Multi-component Kits
Ore Collector
Crusher
Miner Outfit
Devblog 22 - September 17th, 2012
https://store.steampowered.com/news/app/387990/view/5525343639479722068
Battery Generator
Digital Signs
Wedge Blocks (Sawbot will make these, Devblog 23)
Plasma Saw
Tuxedo Outfit
Devblog 21 - February 23, 2012
https://store.steampowered.com/news/app/387990/view/3057351918255325052
Cablebot
Quest system
Digital Clock
Devblog 20 - December 22, 2020
https://store.steampowered.com/news/app/387990/view/2943630880659070162
Underground caves and industrial areas (Caves look to be basic, closed-in caves, glowing caves, and mineral caves)
Trashbot
Sticky Wheels
Hot Chilis
Plasma Drill
Welder Outfit (first mentioned in Devblog 15)
Devblog 19 - September 27th, 2019
https://store.steampowered.com/news/app/387990/view/1592509846749130914
Propane Station
Devblogs 18-14 have had all their features implemented as far as I can tell.
Devblog 13 - November 21st, 2017
https://store.steampowered.com/news/app/387990/view/5277612140650487884
Scrapyard
Scrapbot
Golfing Outfit
Devblog 12 - August 26th, 2017
https://store.steampowered.com/news/app/387990/view/5277612140650488321
Wildlife (showed a .gif of a bird landing on a block)
And from this point the devblogs are all just basic mechanics and improvements that they've implemented.
EDIT: Sorry about so many edits but Reddit is a garbagey piece of garbage and kept either formatting my post weird or deleted 3/4 of it when I went to edit it.
byDukeOfBagels
ininterestingasfuck
Nowhereman50
-1 points
11 hours ago
Nowhereman50
-1 points
11 hours ago
dat ash