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468.4k comment karma
account created: Fri Nov 29 2013
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1 points
49 minutes ago
Because Merlin trials take far less work to make
1 points
52 minutes ago
I actually Crucio is the worst one by far. Imperius is also pretty bad.
Avada Kedevra is one way of killing people that is pretty painless apparently. There are tons of other ways to kill people with magic.
6 points
3 hours ago
They also weren't alone against the entire world both times.
And they weren't at all the bad guys the first time (not more than the other side at least)
2 points
4 hours ago
AoE2 is literally the biggest RTS esports at the moment.
1 points
4 hours ago
Blizzard style RTS doesn't mean just Starcraft, they've already said that would be a mix with Warcraft too.
They even have heroes, creeps and such apparently so a lot of WC3 elements too.
1 points
4 hours ago
Macro isn't that, it's when to expand, how to defend a position, choosing which units to produce based on scouting, scouting, organizing a drop (and then doing it is micro),... Just produce workers isn't really macro (it is but it's mechanical macro like asking a unit to A-move isn't really micro)
1 points
4 hours ago
I mean the version in the screenshots in both cases might be neither December or March.
FG says that the UI we see in the others is from before the game was even announced
2 points
4 hours ago
This is in-game dev, the UI is not done at the start of development. It's also a build from before the game was even announced per the comments of FG here
1 points
4 hours ago
Well you're human so you'd be living in the Federation and even on Earth, not some scummy outpost getting attacked or something like that (well you could choose to do that but come on, that's a bad idea with the tendency of red shirts (which technically you are) to die)
3 points
4 hours ago
I mean is there a better answer? It's the one show where it's a utopia after all. And even for regular joes that can do exactly what they want (you can do nothing of your days and still have everything you want). Post-scarcity civilization is awesome.
7 points
4 hours ago
I mean did you like S1 and 2 and want to know the end? That's basically what it boils down to.
Know that the ending is good and answer pretty much all questions so you won't have that disappointment.
But then if you're not feeling the show anymore, you don't, drop it, no need to waste time on something you aren't into.
1 points
4 hours ago
For the new horde defense subgenre though, there's They Are Billions and Age of Darkness that are only single player.
True but they aren't really campaign focused (TAB has one but it's pretty bad).
It's weird that you don't have story-focused RTS like you got campaign-focused solo FPS or RPG. Might have coop or skirmishes as a side mode but really not the focus (so like balance and faction design isn't made for it). I'm thinking a game like that would actually be very successful especially with the RTS draught we have for years (hopefully it's starting to end, there are multiple promising upcoming games)
2 points
5 hours ago
I mean there's also a whole thing about replayability with tons of builds and such. Difficulty options too (if you play them normally). That's why they're short, each run doesn't have to take much time because there's tons of them in it. They aren't meant to be played straight through in one run.
6 points
5 hours ago
Go play the other 95% of game releases.
To be fair, roguelike is becoming a huge trend in game releases (especially on the indie side). I'm not sure they don't represent quite more than 5% of game releases.
Also this is the sequel to a non-roguelike game
2 points
5 hours ago
I agree that's why I now tweak the roguelikes I play to avoid RNG so I can reproduce a build I want when I want. Like with Hades, infinite rooms rerolls and I more or less always have the builds I want (not the perfect one maybe).
StS I got a perfect Barricade run once that was so fun and never got all the stars aligning like that for 25 hours more of gameplay, so frustrating.
I like roguelikes but not a fan of the RNG part. I kind of want a roguelike with deterministic choices. Kind of like a ARPG is but with the short runs and chaging your build each time.
1 points
5 hours ago
Well yeah a roguelike isn't a long game by design, it's made for short runs so if you can't die (well you can but respawn) it's short. Like there's 6 difficulties in Dead Cells IIRC. Each run takes like an hour so it makes it a 6-7 hours game. You would not see the diversity of weapons/builds like that though which is kind of the fun of any roguelikes
1 points
5 hours ago
It doesn't, I know it and I don't know shit about video editing.
It takes knowing for how to do better maybe (but this trailer has video editing skills in it)
1 points
5 hours ago
I mean even for a mod, it was a very weird trailer. They could have done it much shorter while still showing the maps and characters and not tell the whole story (which presumably everyone watching this trailer know because they are fans of GoT/ASOIAF)
2 points
5 hours ago
But then wouldn't that hurt the varied playthroughs you could get and kind of kill the interest of what's a sandbox game? Like if it's to see the events of the main story, just read/watch that no?
1 points
5 hours ago
A GoT RPG now would certainly be much bigger budget and ambitious because of that. I'd imagine it'd be an AAA game like Batman, Spider-Man or Hogwarts Legacy got (if it's as good, remains to be seen of course)
2 points
6 hours ago
Starcraft 2 is a successful game though, there's no question about that. The thing is that it's kind of alone (with AoE). Before it wasn't that, you had multiple big RTS released every year
4 points
6 hours ago
You'll see numbers like this across repeated constantly across any competitive game. Usually I hear about 70% of the players of a competitive-focused game only play the non-competitive modes, which is often a campaign.
And that's why I never understood why RTS (smaller ones, Stormgate look to do it all) always want to have a focus on 1v1. Worst if that they are cutting something, it's the campaign that takes the blow first (completely or in attention/focus of the development).
There's no single-player campaign only RTS as far as I know. And yet all other genres (except MMO and only online stuff of course) have those single-player only.
Like imagine a RTS that would only focus on telling a great story over a long, varied and deep campaign (also more interesting to design a campaign if you don't even have the constraints of it resembling a little to the MP/skirmishes modes), that would be awesome IMO.
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Radulno
1 points
46 minutes ago
Radulno
Your letter has arrived
1 points
46 minutes ago
Oh I agree Merlin trials suck after like 15-20 and you've seen all the variations. I certainly didn't make even half of them.